Re: Buildings in Reinforcement Mode Need to stop Functioning.

1 turret with repair node*

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Re: Buildings in Reinforcement Mode Need to stop Functioning.

Ville wrote:

Regardless the attacking force has to be 20+ HMech trying to out dps  1 turret.  Image if  there was 5 turrets stackef together or worse 500 in a.straight line 20 m apart and hi-tech.

So I invest billions and 100s of hours and you wanna take all down with a few mechs?

RIP PERPETUUM

Re: Buildings in Reinforcement Mode Need to stop Functioning.

Same can be said about probes.  It's simple, attackers need a reason to attack besides a few well established hate from the past.

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29 (edited by Hunter 2012-09-27 10:28:52)

Re: Buildings in Reinforcement Mode Need to stop Functioning.

Ville... I don't know about your knowledge the PBS work... But plz... believe that you ask about features that will change nothing.
Gamma content targeted for bigger online. Be patient and help to greenlight as you can.

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Re: Buildings in Reinforcement Mode Need to stop Functioning.

Change nothing?  Hunter have you even attacked a base?  I attack once wait three days and attack again during a time the defender picks.  I don't care about destroying a base overnight but these repair nodes need to be rebalanced.  They are stupidly OP and you  know it but since your only a defender not an attacker you don't care.  Balancing is for everyone not just one.

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Re: Buildings in Reinforcement Mode Need to stop Functioning.

is this argument?.. Ok DeV's. It Seems Ville really know how to adjust this game. I'm done here... roll

The theory of mutual interests
Why the crybabies wins?
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DEV Zoom: No need to speculate...

Re: Buildings in Reinforcement Mode Need to stop Functioning.

Finally Hunter gets it!

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Dev Zoom: I think its time to confess, Ville is my alt
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