Topic: What is Perpetuum...
Quoting from the Perp hompage:
Features:
Persistent universe
Every player is part of one server, one scene, one storyline.
Thats true
Formable planet surface
The whole terrain can be formed by military, agricultural or even aesthetic aspects.
this one is finally in and True since Gamma expansion
Dynamically changing resources
Controlled algorythms manage the respawn of raw materials, the position of liquid minerals shift during exploitation. The flora is also changing perpetually, players can even estabilish their own plantations.
hmm, this one is finally true
own plantations are possible, even though some mechanics make it not really usefull to plant anything beside Noralgis.
Ore deposits now respawn at random places all over the map.
Both plant and Ore respawn algorithm needs serious tweaking IMHO, but the statement is no lie anymore
Time-based character development
No need for 'grinding'. You can be qualified despite you're not playing, since players get XP even if they are not logged in.
no need for grinding Character progression, that true, BUT:
the whole PvE experience is nothing but grinding mechanics.
Real-time, asynchronous combat
No turns, therefore no time restrictions of combat moves.
Its called "Real time combat". took me some time to figure out what you meant with that one. The asynchronus is confusing IMHO
30+ robots, hundreds of items
Robots can be specialized in several kinds of operations or tactics. The only barrier is your imagination.
The only barrier is my EP count and item access.
Recently I (and i'm not the only one) realised that those "several kinds" is a very very limited number per robot.
Player driven economy
Exploitation, refinement and even manufacturing are all controlled by the players. The speed and efficiency of fabrication processes can be developed throughout the game.
Player driven, yes...
without Player, no market, with no market, no player retention -> theres a loophole
Social networks
A complex corporation founding and management system is available for players, with additional communication systems in- and outside the game.
hmmm, 8 levels of storage access and 6 predefined corp member roles isnt what i would call "complex"
Numerous career opportunities
Combat, mining, industry, logistics, marketing are all viable options for anyone. Be a lone wolf or join up player-created corporations and contribute to a bigger cause.
this is true
while its true, "lone wolf" doesnt work without paying for several accounts, even for the most basic things
Conclusion: (old)
the key features that are attractive for someone reading those lines on the homepage are not even present ingame. I think we lost already many potential new comrades because of such belied expectations.
(new)
The game is finally feature complete! No more advertising lies. Now its time to add content and tweak the debateable features...
Whining - It's amazing how fast your trivial concerns will disappear