Topic: Field container
It doesn't closing automatically anymore when you leave it's radius. May be exploitable.
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086
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It doesn't closing automatically anymore when you leave it's radius. May be exploitable.
Additional info: it doesn't closing until it's disappear from radar. In all that range timer doesn't run.
Confirmed.
Bigger Bug on this easily repeatable.
Drop 1st can about 400m from a spawn/ore/anything Open it (leave it open). Move close to what your doing like right in the spawn, Drop 2nd can now open #2 can, Stay with in 100m of #2 can and you can drag and drop items in to #1 can over 400M away with out risking your hauler. This only works with dropping the items in you still have to be 100m away to retrieve them.
Field containers are still closing only when out of visible range. Is that how it's supposed to be? Didn't saw anything in a patch notes about range inrease...
Yeah. Field containers are weird now and I don't like them! D:
They still doesn't close after 100m - DEVs, confirm thats as intended or fix it plox!
They doesn't close even when out of visible range - they just hiding out from the screen remains opened - and when you get in the range again - tada! - they are self-opening.
As a result, you're still able to open it and went to another island side - timer will not start ticking.
the later is actually fine, then noone can complain that he has to flee from a roaming npc and losing his precious black-hole-driven container.
Field containers should store 1000U and work like normal containers with a 100 open and interact range.
well, container should not be necessary by default.
well, container should not be necessary by default.
Remove containers and replace robot wreckages as containers.
Then add a salvaging option to get fragments from them and other recyclable materials.
Then reduce the amount a field container can store.
Then allow some robot cargo to be access directly by the squad.
well, container should not be necessary by default.
Remove containers and replace robot wreckages as containers.
Then add a salvaging option to get fragments from them and other recyclable materials.
Then reduce the amount a field container can store.
Then allow some robot cargo to be access directly by the squad.
Wait, I've seen this posted somewhere else..
Something to do with Eden.. And ships?..
noted (#3607)
fixed in next patch
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