Topic: Field container

It doesn't closing automatically anymore when you leave it's radius. May be exploitable.

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R.I.P. Chenoa, you'll never be forgotten.
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http://perp-kill.net/?m=view&id=252086

Re: Field container

Additional info: it doesn't closing until it's disappear from radar. In all that range timer doesn't run.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Field container

Confirmed.

Re: Field container

Bigger Bug on this easily repeatable.

Drop 1st can about 400m from a spawn/ore/anything Open it (leave it open). Move close to what your doing like right in the spawn, Drop 2nd can now open #2 can, Stay with in 100m of #2 can and you can drag and drop items in to #1 can over 400M away with out risking your hauler. This only works with dropping the items in you still have to be 100m away to retrieve them.

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Re: Field container

Field containers are still closing only when out of visible range. Is that how it's supposed to be? Didn't saw anything in a patch notes about range inrease...

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Field container

Yeah. Field containers are weird now and I don't like them! D:

Re: Field container

They still doesn't close after 100m - DEVs, confirm thats as intended or fix it plox!

They doesn't close even when out of visible range - they just hiding out from the screen remains opened - and when you get in the range again - tada! - they are self-opening.

As a result, you're still able to open it and went to another island side - timer will not start ticking.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Field container

the later is actually fine, then noone can complain that he has to flee from a roaming npc and losing his precious black-hole-driven container.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Field container

Field containers should store 1000U and work like normal containers with a 100 open and interact range. big_smile

Re: Field container

well, container should not be necessary by default.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Field container

Annihilator wrote:

well, container should not be necessary by default.

Remove containers and replace robot wreckages as containers.
Then add a salvaging option to get fragments from them and other recyclable materials.
Then reduce the amount a field container can store.
Then allow some robot cargo to be access directly by the squad.

12 (edited by Alexander 2011-10-02 22:21:29)

Re: Field container

Annihilator wrote:

well, container should not be necessary by default.

Remove containers and replace robot wreckages as containers.
Then add a salvaging option to get fragments from them and other recyclable materials.
Then reduce the amount a field container can store.
Then allow some robot cargo to be access directly by the squad.

Wait, I've seen this posted somewhere else..
Something to do with Eden.. And ships?..

Re: Field container

noted (#3607)

Re: Field container

fixed in next patch