Topic: Day 1 Trial Account Impression

Why am I here??? 

I like to think I am part of a gaming populace that doesnt have a home!  I am the UO player that prefered the game before Trammel....
I am the SWG Player that LOVED SWG before NGE.....

My games ruined themselves to attempt to appease the cry of the carebear!  And now I stumble from MMO to MMO hoping that each new game will be my trip home....

Eve was decent it held me for a few months but in the end I couldnt get past the skill over time system that kept the veterans permanetly ahead of you!  I couldnt stand the hours of waiting on my ship to jump from gate to gate to gate to get anywhere!  I couldnt stand the repitition of the missions!  And well mining was just that your ship endlessly shooting a rock drifting in space till it blew up!  Crafting was insert resources into factory with Blue Print and wait?!?  Thats NOT CRAFTING....

So hear I am hoping Perpetuum would be my replacement for UO and SWG but as I sorta figured, its NOT!  It has the same non crafting industry system as EVE....  Honestly its eve in about every way possible even the character creation.... 

Atleast I didnt have to spend money to find this out!  You kindly made your FREE TRIAL so limiting that I WILL NOT SEE ANY content that will change my opinion from its an Eve Clone!

I hear thru the grape vine that the game is better in a corporation as was Eve,  but I am not going to spend money to find that out....

My suggestions are:  Do something to get your own Identity and lossen up the restrictions on the Trial account you wont be able to sink your hooks into the guys on the fence because they wont be able to experience any content that might sway them to stay!

Re: Day 1 Trial Account Impression

Do us all a favor and get it right.
Your so stuck in the fantasy mind set.
In EVE its called Manufacturing....

I Currently am the author of Perpetuum Fitting Tool - Continued..
EVE - bigsteve

Re: Day 1 Trial Account Impression

From your original post I deduce you are too impatient for these type of games. There is nothing wrong with really it's just a game. You spend too little time in eve to get to grips with the basics then blame the veterans for it. Same problems you will find here but there are many ways to find a niche market specialise and start buliding it's all in the planning. You don't
wait for factories to finish you keep on planning your next step and make spreadsheets if you want to be competitive, but maybe it's not for you. 

In simple terms P is similar to eve though when you look in depth manufacturing is very different. You will realise walking around is not the same as warping too. Sone other differences will come to light as you play take it out for a ride and find out for a month.

RIP PERPETUUM

Re: Day 1 Trial Account Impression

Sulfurblade wrote:

Crafting was insert resources into factory with Blue Print and wait?!?  Thats NOT CRAFTING....

You tried EvE, you did not understand it, you played it for too short to even have a chance to begin to understand it and also, probably, did not put in but a fraction of the needed effort. Now you say EvE is broken.

If you were to say it's too complex for your liking or it requires too much time and effort, than you could have been right (that is a subjective opinion and therefore there's no arguing). But you did not put it in subjective terms, you put it in objective terms. And you are just wrong.

That quote is very telling. Putting resources and blueprint into a factory and waiting is the easy part anyone can do. And if that's all you do you will lose money or, at best, earn just chips.

EvE professional manufacturing requires knowledge of the market, ability to project future market movements, ability to plan your productions, ability to procure resources, ability to plan and execute the logistics of moving the resources to the manufacturing plant and then moving the products to the market (and the logistics to keep the towers fueled), ability to market your products and, especially if you do T2 or T3 stuff, much much more.

Most of it is done in Excel and/or with some other professional analysis, projection and planning tool.

You do need several months of skilling on your character(s). But most importantly you need several months (probably years) to learn how to do it at the best as a player (and you need to be among the best, or the others will crush you: manufacturing PvP and marketing PvP are actually tougher than pew-pew PvP. Especially marketing).

Producing a few missiles from minerals you could move in a frigate, may be nothing more than putting stuff in and waiting to get stuff out, but when your get to needing average weekly (not to mention daily) mineral supplies measured in multiple freighterloads, act without careful planning and monitoring and you'll soon find yourself losing billions of isks in a matter of hours because someone farted.

Avatar Creations have a lot to learn about economy
-- Snowman

Re: Day 1 Trial Account Impression

Check the agent tag, he subbed, he's trolling.

But the good news is, that Pak's post is now out there for people who really are serious about the indy game to read. Excellent.

Re: Day 1 Trial Account Impression

forget about fantasy settings and direct avatar controls if you play EVE or PO. you are a ship/robot, everything is done on a larger scale (good luck for your goblin tinkerer to produce a heavy mech by hand). we are colonising planets, not trifling over a few houses huddled at the edge of the forest.

get the cold and metal feeling of both games, then you'll understand (maybe not like them).