Re: Perpetuum is growing.
AeonThePiglet wrote:Right now most of us new guys can only build t1 stuff, so that's all you're seeing us put on the market. In a few weeks we'll have saturated that and moved on to t2 and beyond. Prices will come down with the increase in manufacturers not tied to a single corp.
As the market becomes more liquid and dependable, hoarding gear and minerals in commiecorp style will become less and less useful. Why? Because doing it all in house is a pain in the butt, and it's a horrifyingly irritating distraction when your core competency is pvp. It just makes sense to have a few duders who haul stuff -- minerals, rat drops, etc -- out to a central market in a safe zone for sale, and come home with a bunch of mods and cash for use in DER WARZ. Plus it's way less organizationally demanding, so there's less chance of burnout or accidental errors, and makes it easier for new corps to form up and head out into pvp.
So while things are stuck in commieland inhouse production nightmares for now, the development of the primary markets in alpha will eventually develop to the point that none of it is necessary and corps can slim down and focus on what they like best: building, mining, killing, what have you.
The commie comments don't fit.
It's tribal/clan society where players team up and operate based upon specific goals of the group. That isn't communism, that's getting someone else to help cover your *** and exchange things of value - among friendlies.
As for the market, it does need fixing being as it hurts getting new players into the game.
This "vet" attitude of "join a corp immediately" doesn't float. You will want to join one but the RIGHT one, not any corp that will have you. Different groups have different personalities and what they find or don't find acceptable. Try swearing a bit in some corporations and you'll get booted - others? Every other word.
One of the worst things in EVE are those that sit in NPC corporations. Alts there can work but players staying there - few of them stick around. Worse still is joining a BAD FIT corporation - those players don't last even as long as the ones that stay in the NPC corporations.
Being as this game is quite PvP centric - the idea of "corp hopping"... spies, thieves, etc. Not a good deal so shopping carefully for a right fit will be important because a bad fit will make the game look lame as the community then appears "too rude, too sissy like, too lame, too PvP focused, too PvE focused ..."
This market situation is the problem of many "young" games and games in the process of collapsing.
People draw inside their cliques and any type of interaction beyond that group is reduced. To turn it around will require the older corporations to stop thinking insular and start thinking growth wise by trading more. The ability to shop and see things on a market is valuable to new players. NOT seeing that can and will drive many away. "Dead game" style.
This is very true, and something I tried to get my former corp to see. Early on in the game after it was released, we were all on equal footing. The research race was on, and the corps that got to the end first usually were the ones that won most engagements in the game. Selling T4 on the market meant selling it to people who were going to use it to kill you, so most corps came up with internal markets or ran it straight up communistic. There was no real benefit to selling it to people, as beta island producers get 80% of the nic for production back in station income if they own the outpost. So you didn't need much nic to produce everything you needed.
You hit the nail on the head with why the market is important, but the guys sitting on the finished tech prototypers don't want to give up a strangle hold on them. Providing prototypes at 10x materials (a good prototyper will make something on every one) to anyone and everyone would open up the marketplace like wildfire. Instead, those on alpha or not in some of the older more established corps get left to rot.
So what would a robust market encourage? It would encourage guys that would rather spend their time mining/running transports/farming npcs with a few RL friends, or in-game friends to buy the things they want. Eventually some of them will find their way on to beta to shoot at you (which all the beta corps say they want anyways).
The problem is, most of the current beta island corps aren't intrested in fair play, or good fights. They simply want to dominate their opponents. It's understandable, everyone wants to win. What they don't understand is that hoarding all the protos hurts them just as much as the noob that quits because he can't buy *** on the market.
Oh well... I guess in another 6 months when arga gets done with the tech tree there'll be market avalible protos... or at least more tech on the market.
*edit* That last paragraph in the quote is espically true in my former corp. Cliques get formed, and if you're outside and have a voice or want to do things a little diffrently, the clique gets upset and /ragekicks.