Re: Content expansion - Titan ore

*honk honk* Looks like we got ourselves a Convoy!!

Today it is CIR buying titan, tomorrow it will be another corp. As long as there are some corps buying alpha miner ore than this will work.

Granted, if 3 Islands worth of beta corps decended on 3 alpha islands, there would be some serious competition for titan. But there will be 6 alpha islands. And it won't happen as cleanly as the math, but currently there are 6 islands being mined for titan, and after the expansions, there will still be 6 islands being mined for titan.

If beta corps roll in on titan day, I have 6 islands of other minerals I can go mine... or maybe it would be worth a little visit to an epitron field that day...

Tactics works both ways for large logistical moves. I'm not calling out CIR specifically on this, but using your example, the corporation doing that type of convoy is going to attract a lot of attention. Add in some Combat support to those Lithus's and you have the makings of an Epic PVP encounter.

This is eactly the type of PVP scenerior's that people have been asking for. A reason to PVP other than intrusions, and here it is. Transitioning from alpha to beta allows for more opportunity of an encounter than simply moving between outposts on a Beta Island.

I'm not implying that this PVP encounter opportunity can't be avoided if a corporation didn't want this type of fun, but there is now 'some' motivation to do it, but it isn't mandatory like intrusions. As well as making routing decisions with new teleporters and avoiding possible ambushes.

Re: Content expansion - Titan ore

Arga wrote:

A reason to PVP other than intrusions, and here it is. Transitioning from alpha to beta allows for more opportunity of an encounter than simply moving between outposts on a Beta Island.

That isn't a reason to PvP, it's an opportunity. A reason to PvP would be for economical, tactical or strategic gain to name but a few. You could argue that what the Lithus drops would be economical gain however from your post I deduced that you were referencing the general feeling that we need POS/Territory Control/Terra forming as reasons to PvP. This Lithus example isn't something that we don't already have a reasonable amount of.

Re: Content expansion - Titan ore

You are correct, I meant opportunity.

29 (edited by Gremrod 2011-05-01 05:50:02)

Re: Content expansion - Titan ore

We all have our idea or way we see things around us. Ronald Reagan is one person who saw the world very differnetly then most in the 80s.

http://1.bp.blogspot.com/_EEPlIzNkhoA/S … Reagan.jpg

big_smile

The changes coming, are they good or are they bad? Do we really know if the changes will work or not?

The DEVs pick through tons of posts in many topics. They read the feedback and try to make adjustments based on player feed back.

Does it mean they will get it right the first time, second time? No, maybe, Yes, Sometimes.

But when I look at that comic of Ronald Reagan's world. I think about how various commodities in the real world are everywhere, but specific areas have a larger consentration of some commodities.

Oil is a good example. Diamonds are another good example. Same with Gold, Silver, Copper, Salt. The list can go on for a bit.

If we look at the factions in game. At their very basic level, example would be ammo.

They all have a specific commodity needed.

Slugs: Statichnol / Imentium
Lasors: Metachropin / Stremonit
Missiles: Isopropentol / HDT

So, I would think that their ores would be found in larger consentrations on their faction islands since they based their ammo on the ore around them.


So I would think the following.

Imentium: Can be found in large consentration on Nuimqol islands.
Metachropin: Can be found in large consentration on Thelodica islands.
HDT: Can be found in large consentration on Pelistal Islands.


This type of system makes trade, economies, and conflict.

Even Ronald Reagan knew where all the commodities were coming from and who had the largest concentrations of the commodities he wanted.


Titan ore is the very basic building block of the world and should be found everywhere.

But with the change coming. I guess something has happened to the titan ore growth on the outer islands.

I just hope the growth of titan ore on the inner islands can produce more than USA's oil reserves can produce barrels of oil.

John 3:16 - Timothy 2:23

Re: Content expansion - Titan ore

Gremrod wrote:

Imentium: Can be found in large consentration on Nuimqol islands.
Stermonite: Can be found in large consentration on Thelodica islands.
HDT: Can be found in large consentration on Pelistal Islands.

typo corrected wink
Isn't that already in? i haven't found any bigger stermonite deposits on attalica for example.
New Virginia used to have large HDT deposits right near the terminal.

also see

Update news for 2011-02-04 - Hide & seek wrote:

Change: Redistributed mineral amounts, some minerals are now more abundant on islands belonging to a specific faction.

whats missing, is redistribution of materials used in equipment, especially robots. Someone living and building his stuff on a missile island, should be able to build fully fitted missile bots (Bot + tuning + armor + weapons + ammo + factional prefered EWAR) with materials you can find on alpha+beta.

Trading and defending and island against other would get a reason, without gimping those who have specialized in the factional robot of their living place.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Content expansion - Titan ore

Ah thanks. I didn't noticed that change.

John 3:16 - Timothy 2:23

Re: Content expansion - Titan ore

Gremrod wrote:

Ah thanks. I didn't noticed that change.

I think none of us noticed it except miners because you can still get all minerals (aside from epriton) in places you have easy access to.

I like your ammo idea but haven't been involved enough in production to know what all the implications would be.

The comic is also awesome big_smile

"...playing a game is the voluntary attempt to overcome unnecessary obstacles."
Bernard Suits, 1978

33 (edited by Arga 2011-05-02 04:59:54)

Re: Content expansion - Titan ore

Something that occured to me as i was listening to episode 4 was the assumption that beta corps would just roll onto alpha and be allowed to mine titan uncontested.

There is a difference between running over to alpha a couple times a week to mine titan, and being based on alpha mining it daily. Alpha mining corporations are sitting in Rivelers too, and its fully probable that titan spot will already by empty on 'titan day', and the alternate spot already has 5 or 6 alpha Rivlers on it.

Just because a corp is on alpha doesn't mean they are just going to 'let' beta corps pilage their mining spots. While there wouldn't be any direct combat, finding another Riveler locking and mining the same tiles your on will make 'titan day' much less productive.

There is also the solo miner that doesn't need to wait for the field to fully respawn, and is willing to mine green tiles, meaning the fields will never regen to the point where it would make sense to send in 20 Rivelers.

Edit: This scenerio of course is only valid if titan isn't abundant enough to supply everyone, beta isn't necessarily going to just get what they need and starve the alpha miners just because they are from beta.

Re: Content expansion - Titan ore

Beta corps moving to alpha just to mining titan, (time wise) would be madness to say the least, when you can just mine epitron and sell the excess ore in alpha and buy titan there. That will probably take less than half the effort so I don't see any reason to do that.  I am not saying it won't happen, but not on a large scale.

On another note would have been better if they had increased mats needed for manufacturing instead of ore regeneration being reduced imo.

RIP PERPETUUM

35 (edited by Annihilator 2011-05-02 11:42:37)

Re: Content expansion - Titan ore

Celebro wrote:

...

On another note would have been better if they had increased mats needed for manufacturing instead of ore regeneration being reduced imo.

- some time ago, the size of ore got halfed -> less transport grinding
- next is that the ammount of ore per cycle is increased -> a bit less grinding to get materials
- also the regrowth of the deposits is lowered -> less static mining

increasing the mats for manufacturing would be the exact opposite direction developement away from extreme grinding for low reward.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Content expansion - Titan ore

Annihilator wrote:
Celebro wrote:

...

On another note would have been better if they had increased mats needed for manufacturing instead of ore regeneration being reduced imo.

- some time ago, the size of ore got halfed -> less transport grinding
- next is that the ammount of ore per cycle is increased -> a bit less grinding to get materials
- also the regrowth of the deposits is lowered -> less static mining

increasing the mats for manufacturing would be the exact opposite direction developement away from extreme grinding for low reward.

Not exactly the opposite as ore prices will increase and less ore on the field so it may be less static mining. Ok so more of a grind for builders who mine there own ores, but more nic/hour on miners who would be better of selling the ore to manufactures who can take better advantage on the material increase than others that have not invested as much EP in that trade.

Maybe I am wrong but this could level playing field with transport missions (nic/hour) and stimulate the market with a larger gap on specialisations between agents.

RIP PERPETUUM

37 (edited by Arga 2011-05-02 23:08:54)

Re: Content expansion - Titan ore

Doubling the yeild on tiles is going to increase the amount of ore mined which in turn will reduce the cost of production. Reduce production costs should increase production, which will increase demand for ore, and result in greater volumes of ore being purchased.

In another way, builders spend 1 m nic on titanium. They will continue to spend the same 1M NIC, but will increase production by 50% resulting in greater profit. For small corps the cost of PVP'ing just went down.


Miners with no bonuses will get 1.5M titan ore in the same time it took to get 1 M titan ore. Miners with say a 100% mining bonus will get 3M titan ore in the same time it took to get 2M; dedicated miners will see more of an increase per cycle then alt miners.

Miners will now be selling 3M ore on the market instead of 2M, which is why the price will drop. If the original ore price was .5 NIC @ 2 M the miner would get 1 M NIC. If the price drops to .4 NIC @ 3 M the result is 1.2 M NIC -tax, which is more profit. As long as the price doesn't drop below .34 NIC, the miner's profit will be greater than or equal to their current profit.

Actual market prices may differ, but the idea is the same, that prices will drop but miners will still gain profit as long as it doesn't fall below a threshold, which since its a free market, they can choose not to sell below, just like it is now.

Edit: Corrected 50% increase in all resources, not just titan ore

Re: Content expansion - Titan ore

Arga wrote:

which in turn will reduce the cost of production. Reduce production costs should increase production


Not necessarily increase production. Why would they build more? Production increases can only come from an increase in pvp which means loses.

RIP PERPETUUM

Re: Content expansion - Titan ore

Arga wrote:

Profits and reduced costs will not be 50% because this change only effects titan ore


The 50% increase affects all ores and I quote from blog " we'll increase the mining yield of one cycle for every raw material by 50%"

RIP PERPETUUM

40 (edited by Arga 2011-05-02 23:09:54)

Re: Content expansion - Titan ore

The change offers the producer the option to produce more, of course they could choose not to, and lower prices slightly instead with the same profit margin.

Edit: removed titan based comment

Re: Content expansion - Titan ore

Celebro wrote:
Arga wrote:

Profits and reduced costs will not be 50% because this change only effects titan ore


The 50% increase affects all ores and I quote from blog " we'll increase the mining yield of one cycle for every raw material by 50%"

Excellent catch.

50% more material of all types makes everything cheaper to produce, cheaper to replace, less grinding time for self-supporting PVP players.

Re: Content expansion - Titan ore

slower regrow rate - "easy to mine" deposits will deplete fast, offer for those depleted ores will go down, demand will raise.

what happens to price?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Content expansion - Titan ore

Am I missing a piece of the big picture somewhere?

Here's what I see.

-Land mass is doubling, resulting in 6 more Islands full of ore fields.
-Miner player base isn't growing
-Ore is regenerting slower

More fields, same amount of miners, slower regen.

where is the jump to miners being able to deplete ore now?

Maybe you missed zoom's post where he says that the volume of titan not regenerating on beta will be moved to alpha, so the overall amount of titan ore on alpha will increase. That should mean lots more titan fields, or hopefully Red fields of titan.

Re: Content expansion - Titan ore

Arga, We dont really have enough data to make a prediction.

How much will the regen rate be reduced?

How much more titan will spawn in alpha?

Will player base increase after expansion?

One thing is certain ore deposits near stations will not last long, the question is, are most players prepared to spend time looking for new deposits? or just buy the ore for production. If regen rate is reduced too much then ore prices will go up, if its a slight decrease then I think will stay roughly the same.

I also think Devs intention is to raise ore prices to level the playing field with transports therefore regen rate will reduce considerably.

RIP PERPETUUM

Re: Content expansion - Titan ore

The way they wrote the post it appears that regen is cut in half.  There is a lot of titan on beta so if they move all of it over that will be tons.  Will the player base increase?  The active player base will in the *short term* definitely increase.  There are probably 3x or 4x as many active un-played accounts as there are players, maybe more.

I think we'll also see a huge increase of ore on the market and the prices will drop through the floor *short term*.  Once it's gone the regen nerf comes in and people start having to hunt and peck.  I don't think this will affect beta corps at all.  I've already seen more rivelers on alpha than I've ever seen, it seems like people are working on depleting the easy spawns first.

It's true that we don't have all the patch data, but as it relates to mining, we have a fair amount.

Population graphs

<GM Synapse> please don't abuse our fresh players before blowing them up. And for god sakes, don't do that after it!

46 (edited by Snowstyle 2011-05-03 15:13:09)

Re: Content expansion - Titan ore

I don't know where some people on these forums have learned their math (Maybe Hungarian tudors?)but a 50% increase is not double. So, if the Devs are to compensate equally (which is what the wording of the blog suggests) you should see a decrease in mineral regen of ~33.333%. This isn't just directed at the post above me but I've seen these mistakes being made in this thread and others since the blog.

Ex: You have a tile that gives you 10 units per cycle and regenerates 10 cycles every hour, giving you a total hourly regeneration of 100 units per hour.  If you increase your yield by 50% per cycle you now have tiles that give you 15 units per cycle and a total hourly regeneration of 150 units per cycle. In order to keep the old total unit regeneration value with the new cycle yield you must reduce the cycle regeneration by ~33.333% giving you a new cycle regeneration rate of ~6.6667 per hour.

Edit: Troll removed - DEV Calvin

Re: Content expansion - Titan ore

I almost fell into the trap that Snow is talking about, and I was probably confusing people even more when I talked about total ore being doubled, but I was talking about adding in 6 more islands which doubles the total ore in the game world.

Yep, ore near outposts is going to be mined first, and will take longer to regen, but hey look over there, 6 more islands full of new outposts to mine close too. Maybe less plentiful resources are a reason to control another outpost.. just throwing it out there. Or there are 3 more alpha islands that beta miners can go to, and not even effect the existing mining alpha-1.

Titan ore is not meant to be scarce, I wouldn't worry about running out.

Ore prices are speculation, miners may choose not to sell cheaper, that's always an option. Ore prices will not rise because ore is going to be scarcer. If NIC miners choose not to lower prices, then players can just go mine it themselves. The market will find a balance, it it will be lower than it is now.

48

Re: Content expansion - Titan ore

Which is exactly what I'm talking about when I say that this is a nerf to miners if not to mining as a whole.

Re: Content expansion - Titan ore

This is a long thread, as well as yours, which part is the nerf exactly?

50

Re: Content expansion - Titan ore

Price of ore goes down, miners make less money.

IF (<-- big if) prices go down at the exact rate that volume goes up, so you break even, you are still doing more work to find fields and haul the ore extra distances.

So a dedicated miner is: best case, doing more work for the same money, and worst case, making a lot less money.