ok,
the -6.90% seems to be the result of 1-(1-0.02)*(1-0.05)*100%
= linear progression
the -6.67% seems to be the result of 1-(1-0.02)/(1+0.05)*100%
= dimishing returns
both formulas represent the same formulas used for the non-nexus extension that do the same.
@Alexander: mighty talk, aways when it comes to the used formulas.
And there are exactly two used ways to calculate stuff when its "reducing" something.
Please present once a formula with a description that tells you what it exactly does, when there are dimishing returns are implemented AND there are other factors too that affect the same thing.
The game is balanced around those formulas.
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear