I have some CT's in the factory that I wanted to check on and to start up a new production run on another. I had to slog all the way out there just to click the button. Of course if I needed mats the new spark teleport wouldn't help, but if it works as it sounds, that in itself is going to make the whole game just that much more pleasant to play.
Also, there are times at the end of my play night, that I just want to get back to my home station. Being able to dock up at a remote station, teleport back to ICS-Alpha outpost, check the market and log out would fantastic.
I think a side-benefit to the market would be players buying additional bots to have placed around. So instead of just needing 1 sequar, maybe I'll have 5 or 6 spread around different outposts, and I can move them around logistcally at slower times but have one handy if I need to move something quickly.
Um.. ok, that could be a problem to balance now that I think about it.
So moving resources from the purchase station to the factory involves driving out there and coming back with an empty cargo, repeat as needed. With spark transfer, I could have 10 sequars at the station, fill one up and drive to the factory, then spark back and fill up the next, after 10 I could package them up and put them in 1 sequar for the drive back; cutting the transport time by 50%.
Does this seem like an issue? The same could be done with transport missions; 10 one way trips.
Or maybe if your willing to spend the extra on more bots it balances out?