Well I agree that mechs should play a larger role than they do atm.
I'm very new to the game (2 weeks) but have 12 years of MMORPG's so I guess I know what I like and what I don't.
While most of you grew up with EVE and are perfectly comfortable with EVE's blobing mechanics I hate them. I think a prefect battle is the one that has 1:1.2 ratio.
I also like to have role specific robots (mind you that you can pilot several bots after a coupe months) and EW's should be just that: something that hinders opponents but by themselves aren't able to kill.
On the other hand, I don't think that a mech/heavie should be able to kill a dozen EW's alone, unless they're stupid enough to stick around for long...
The point here is that people (on all sides) should grow 'em, use RP and politics but stop building huge alliances whose sole point is to be able to outnumber the enemy by as much as possible.
Bottom line:
> make mechs/heavies more useful
> remove the lethal capabilities of lights
> somehow prevent blobs from happening (bonus damage factor related to number of participants, etc)
> introduce mechanics that make this a squad based game instead of alliance based
> make territorial claims worth it
> promote consentual PvP everywhere
Some of these are very hard to implement but I'm sure it'll make the game much more intereting and lively instead of an infant clone of EVE.
EVE is all about seniority and amassing ships to go against the lowest number possible. Don't try to follow EVE's footsteps.
I understand the need to balance the offline skilling system (keeps customers paying) agaisnt the entry barriers and I'm sure it's possibe to work out a good compromise that will make the game a success. Without blobs.
EDIT: Correct a double negative that mislead readers. Thank you Glimpse.