Heckle wrote:
Master of Panic wrote:

stop building huge alliances whose sole point is to be able to outnumber the enemy by as much as possible.

... work out a good compromise that will make the game a success. Without blobs.

Perhaps you should share your thoughts with your corp & alliance leaders. Their blob outblobs the next largest blob 2:1

My mistake, sorry.

By  the way, English is not my native language so don't be too harsh smile

Correcting now.

Well I agree that mechs should play a larger role than they do atm.

I'm very new to the game (2 weeks) but  have 12 years of MMORPG's so I guess I know what I like and what I don't.

While most of you grew up with EVE and are perfectly comfortable with EVE's blobing mechanics I hate them. I think a prefect battle is the one that has 1:1.2 ratio.

I also like to have role specific robots (mind you that you can pilot several bots after a coupe months) and EW's should be just that: something that hinders opponents but by themselves aren't able to kill.

On the other hand, I don't think that a mech/heavie should be able to kill a dozen EW's alone, unless they're stupid enough to stick around for long...

The point here is that people (on all sides) should grow 'em, use RP and politics but stop building huge alliances whose sole point is to be able to outnumber the enemy by as much as possible.

Bottom line:
> make mechs/heavies more useful
> remove the lethal capabilities of lights
> somehow prevent blobs from happening (bonus damage factor related to number of participants, etc)
> introduce mechanics that make this a squad based game instead of alliance based
> make territorial claims worth it
> promote consentual PvP everywhere

Some of these are very hard to implement but I'm sure it'll make the game much more intereting and lively instead of an infant clone of EVE.

EVE is all about seniority and amassing ships to go against the lowest number possible. Don't try to follow EVE's footsteps.

I understand the need to balance the offline skilling system (keeps customers paying) agaisnt the entry barriers and I'm sure it's possibe to work out a good compromise that will make the game a success. Without blobs.

EDIT: Correct a double negative that mislead readers. Thank you Glimpse.

IMO ehe Correct way to handle such an affair is:

Player Side:
Write email to DEVS explaining a possible exploit.
Make sure they aknowledge it.
Wait for a reasonable period (from 1 to 4 weeks).
If the devs don't respond, execute the exploit but record the numbers carefully.
Do not take personal advantage of any earnings. Stash it all away in a specific account.
After you have enough data to present the devs, stop exploiting.
Send new email with all pertinent data (exploit mechanics, people involved, time spent, acquired sum/items, etc).
Calculate your average earnings per hour and multiply by the number of hours spent, themselves multiplied by a reasonable bonus factor (say 150-200%).
Make a credit transfer to a DEV/GM char with the acquired sum MINUS the previous number.
I'm sure that any DEV/GM will react if they receive 1 Billion NIC...

DEV/PUB SIDE:
Upon detecting an exploit, approach the perpetrators and initiate dialogue.
Never name people on media.
Correct bugs/failed mechanics.
If we're talking about a pure exploit without any type of warning from the players, remove all currency from involved accounts and temporarily ban them. Second offense will mean permanent ban.
If there's a little doubt and the exploit can be attributed to a failed game mechanic... Remove all currency/items from the accounts, determine average earning/hour multiply by online hours (a statistic most publishers keep for each individual player) and restitute that amount.

After everything is sorted in this manner, deal with any possible mistakes made while enforcing corrections for a reasonable period of time (1 week).

My 2 cents.

EDIT: I actually went through such a process and things were handled so well by both sides that a new bit of lore was introduced to the game and we kept a fair amount of game currency as bonus. If you're curious: the game was JumpGate (EU server) and the new lore was the "Octavian Veteran's Day" and the mechanics involved conquering 95% of space with 12 pilots versus well over 300 adversaries (something NEARLY impossible to do) and the proceedings were 1Billion credits roughly 5 days into release.