1

(190 replies, posted in Recruitment forum)

STYX!!!!!!!!!!!

Toku wrote:

You couldn't solo 19? Whats up with the weakness? They should have all just died when inside 500M from your glow-power!


His glow-power is not as powerful as my sparkling rays of justice

*Waiting for dev input*

Suggesting two new eletronic warfare skills



Sabotage:

- Disable/cripple certain modules like head slot items or even weapons


Hacking:

- Take control of enemy npc/player causing them to attack the closest hostile enemy and behave accordinaly like npc's using modules and what not. This should have heavy accumlator cost and a chance to fail which takes a big chunk of accumlator aswell as having to be within X meters to maintain the "mind control"

5

(6 replies, posted in General discussion)

Am I the third muskateer?

Annihilator wrote:
Snift wrote:

Tros also have the least efficient accumulator recharge rate at 1.77 units filled per second compared to the other light ewars 2.5...

you totally ignored the robot bonus, which is a recharge bonus -  This will turn the accumulator into a undepletable state. .

This is partly made up for by extensions that raise caps by a fixed %, but the gap is way too huge.
some swear that green bots dont need any "Energy Management" extensions, some even say the "Accumulator Expansion" is useless on green bots.

Seriously, why 2 head slots?  Looking at all the robots in a spreadsheet, that is the one cell I have double highlighted with just "doesn't make f'ing sense". 

count the overal slots and you get your answer. The question should be - why do the green ewars get two slots that can only be equipped with missile launchers, while the others got multi-use slots.

Stunt is still an assclown, though.


1. Troirs do not have an undepletable amount of AP if your running a rep

2. wouldent be useless if people used shields

3. Its easy to cross spec because they share similar extentions like sharp shooting etc.. as opposed to propelent mixing for missiles

Annihilator wrote:

shield bonus on trojar would be as useless as on any other small bot with only two legslots, because its only affecting the bot if it has actually a shield fitted.

you dont fit your itnakts with universal armor plates to profit from the resist bonus, do you?
the Cammy's repair bonus affects remote and self repair, so its usefull in two ways.

and the accumulator recharge on the trojar makes it possible to use three neuts and perhaps a shield or armor repair.


Keep the recharge and add a shield. Small shields wiegh less then armor reps

inb4 tldr


Troiar base stats: 425 Accumulator capacity, 240 second accumlator recharge time, 600 HP, only 2 head slots 2 missile slots, 325 lock range, Base speed 66.60 KPH Base mass 5450.
Bonuses: Energy Neutralizer optimal range 5% Energy Drainer optimal range 5% Drained energy amount 5% Accumulator recharge time -5%

Standard light missile launcher: 300kg mass, 135 Optimal range


Pros post-patch: 2nd Highest Optimal Range, Missiles have considerably lower Line of sight trouble. can fit 2 medium launchers

Cons post-patch: Slowest ewar, only 2 headslots so less dps and ewar fitting choices, Shortest firing range, no defensive bonuses, least amount of bonuses. Does not fill its role of a drainer/neutralizer ewar.


Cameleon: base stats: 300 Accumulator capacity, 120 sec second accumlator recharge time, 550 HP, 4 head slots 2 turret slots, 300m lock range, Base speed 70.20 KPH Base mass 5450.
Bonuses: EW stregth 5% ECM accumulator usage -5% Sensor suppressor accumulator usage -5% Demobilizer accumulator -5% armor repair amount 5%

Standard Light EM Gun: 250kg mass 120m optimal range 50m falloff


Pros post-patch: Great for ecm and remote/self repair, Great damage in close range, Decent speed.

Cons post-patch: Shortest optimal range, accumulator can run out fast if using Ewar/repping and shooting slow speed if fully fitted but not as slow as troiar but slower then its superior racial nemesis


Intakt base stats: 300 Accumulator capacity, 120 second accumulator recharge time, 675 HP, 4 head slots 2 turret slots, 300m lock range, Base speed 72 kph Base mass 5450
Bonuses: 2% Sensor suppressor locking range 3% Sensor suppressor locking time -5% sensor accumulator usage -5% Demobilizer accumulator usage -5% ECM accumulator usage 5% Chemical resist 5% seismic resist 5% knetic resist 5% thermal resist

Standard light hcl laser: 150kg mass 150m optimal 100 falloff


Pros post-patch: Fastest ewar bot farthest shooting range and highest optimal range highest resist best ewar for sensor suppressors and demobilizer

Cons post-patch: Unstable accumulator Line of site issues




Troiar is the worst of the three light ewars in every field.

- Has the least amount of bonuses and is the only light ewar without a defensive bonus ie; higher resists (intakt) or greater armor repair amount (cameleon)

- Most limited of the three light ewar with only two head slots

- Slowest base and fitted speed of the three ewar. An example; Troiar with navigation 10 and just a t4 light wieght frame has a 123.62 top speed. A cameleon with navigation 10 and just a t4 light wieght frame has a 130 top speed. A intakt with navigation 10 and just a t4 light weight frame has a top speed of 133.66

- Troiar has the worst range. While having a slightly higher optimal range then the cameleon light em guns have a fall off range which means they can shoot farther at the cost of less damage. Basically being the slowest bot the troiar can be kited by an intakt or cameleon indefinantly

- Troiar using drainers/neuts has the lowest survivability; you need to get close to drain some one around 150-200 depending on skills. A cameleon and intakt go faster then a troiar while fitting a dmod which means if you can drain them they can dmob you and being the slowest bot good luck keeping up with them to drain.

- The resistance rock paper scissors balance is not balanced at all. A standard fit cameleon can rip a troiar fitted in t2->t4 to shreds while a standard fit troiar will lose to a t2->t4 intakt.

- Pelistal missel range got nerfed this patch; Some argue that t4 give greater range, Yes that is true but that means you have to get t4 which weigh more then t2 to achieve the range we had post nerf which only hinders our already slow speed

- Cameleon can easily cross spec from magnetic weapons to lasers making them even faster

- Drainers/Neuts suffer Line of sight while dmob sensor suppressors and ecm's dont, Which sucks considering drainers/neuts have the shortest range to begin with

- Toiar with 2x light missel launchers have the least dps.
- Cameleon/intakts in numbers can take on a well skilled assault. a group of troirs will get romanced by an arablest

the problem is NOT that cameleon/intakts are too "op" its that troairs suck *** (and by extension pelistal speed/range post patch)


Possible solutions to this *** suckage

- Increase pelistal speed by 4-8 kph. Its not cool that both a cameleon and intakt can fully fit 4x headslots(dmob/amps/tuners/etc..) 2x weapons and lwf/repper and sitll go 8-15 kph faster then a troiar who has TWO headslots
- Add Shield absorb bonus to troiars who lack any "defensive" type bonus unlike the cameleon and intakt
- revert missel range pre patch and have t3 give 5% range bonus and t4 10% range bonus
- Increase troiar mass but keep speed the same that way fitting heavy launchers will not cause troiar speed to suffer such a big speed loss
- Buff small drainer/neut range and or drain amount or increasing the bonus from 5% per level to 10%
- increase troiar reactor/cpu capacity for a viable medium launcher build to justify current troiar suckage
- ?????
- Profit



inb4 tldr;


Pelistal discrimination

9

(15 replies, posted in General discussion)

IT SPARKLES

Jita wrote:

....

tldr


Trolling people like Jita

*Edit: removed unnecessary quote - Recognizer*