1

(268 replies, posted in General discussion)

Lupus Aurelius wrote:
Crosshair wrote:

Please CRY EVEN MORE .

Try to twist the truth in every possible way to try to convince people that you are poor victims.

The usual tools of cheaters and frauds.

I luv comments like this...it shows that despite 6.5 million years of hominid evolution, that many people still do not know how to use a brain.

Here are the facts people:
A) Devs put in an insuance system, that had short term(16 days at max skill) life, and payouts that actually allowed you to make significantly more than the actual cost to build the bot.

B) Before the announcement that insurance was being turned off, there was no statement on the forums, in the EULA, in the game description of insurance, no where in game or out that this was designated an exploit or a fraud.  People, GMs and Devs, when asked in the past, stated that it is working as intended.

C) Devs were informed, from multiple sources, how this system potentially was "broken", and took no action.

In RL, when you do a Root Cause analysis, you start off with with:

1) What is the issue?
2) What procedure, standard, regulation, etc., that it violates

If you find that there is no regulatory or procedural requirement that the issue violates, you implement corrective action by creating a new requirement to cover the issue.  You cannot at that time claim it is a violation of a requirement, only that your system did not anticipate the need for control of something that at the time was not an issue.

There was not exploit or fraud.  Because there was no rule / requirement / procedure that it violated.  There was no hack, becuase someone did not use out of game mechanics to affect in game performance.  The only ones that are at fault here are the Devs, everything else was done according to the at the time published game rules and functionality.  Corrective Action at this point would be to declare it an exploit, create a mechanic to prevent it, and publish it in an easily referable source, such as an Exploit Forum or list, and state from this point forward, it is not allowed.  To retroactively punish people for something that was not a violation prior to that point is inherently wrong, logically, and ethically.

Sorry but nothing you said is relevant to the exploitation of a game mechanic.

It is common knowledge that exploiting a game mechanic for a personal benefit not intended to be produced by that mechanic is an exploit, and exploiting a game is against the rules.

The fact that it 'could' be done does not equate to it being 'legal' or 'not a violation' that's how game exploits work - they are an abuse of a developer oversight or program bug for personal benefit.

Noone with any experience of playing a computer game has to wonder if the mechanic that allowed money to be generated with insurance payouts is an exploit... it's obviously an exploit and exploits are against the rules.  End of story.

Anyone pleading ignorance that this was an exploit - fools no-one here.

2

(21 replies, posted in General discussion)

Syndic wrote:

If its in-game its a feature. big_smile


When a game mechanic is used to gain an advantage in a way not intended - it is an exploit not a feature.

wink

I think the latest patch has destoyed this game.

I know many people have left the game for now until something major changes.

The devs need to sort out new land and islands immediately not months from now - the longer they wait the more players they lose - the clocks ticking on perpetuum...

4

(100 replies, posted in Balancing)

This is becoming the number one problem Devs!!!

You must not underestimate how this is effecting players in PVP areas.

Please make this a priority - I am seriously worried people with begin leaving if this isnt fixed.

5

(8 replies, posted in General discussion)

When I swopped from hybrid combat/industry to a pure combat during respec...

I calculated using the planner, that I would save 11 days of EP per year.

As a rough estimate depending on exactly what you pick, you can say that a hybrid has to train an extra 10 - 20 days per year to match the skills that a specialisation build has in an particular area.

So its not too bad until you start calculating into several years worth of skills, then it becomes more meaningfull.