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Perpetuum Forums → Posts by Surprise
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Posts found: 11
2 2012-02-01 20:23:12
Re: Google Adwords Perpetuum Campaign I ran for a month (46 replies, posted in General discussion)
Also I would like to suggest that you set up a donation drive and allow us to donate money which you can use adwords to drive the game with
3 2012-02-01 19:58:02
Re: Google Adwords Perpetuum Campaign I ran for a month (46 replies, posted in General discussion)
And these kind of initiatives is why we need an affiliate scheme
4 2012-01-22 20:20:41
Re: DDOS ATTACKS - COMMUNITY SUPPORT FOR PERP AND THE DEVS (38 replies, posted in General discussion)
NO EXTERNAL ACTION BY ANYONE WILL CAUSE US TO EITHER CEASE PLAYING OR CAUSE US NOT TO RESUB!
NO ONE, WHATEVER THEIR GRIEVANCE, HAS THE RIGHT TO DENY US OUR RIGHT TO CONTINUE TO ENJOY PERPETUUM!
QFT
5 2012-01-22 17:59:25
Re: CEO change mechanic (45 replies, posted in Feature discussion and requests)
Firstly it needs to be two weeks, otherwise you couldn't go on holiday without running the risk. Secondly it needs to be something raised by a deputy ceo that another deputy ceo can cancel. Thirdly it needs to be able to be raised by anyone with roles on a 30 day timer jic the whole leadership goes bye bye.
I would also suggest that anyone who raises it should sacrifice roles if it is unsuccessful.
6 2012-01-22 16:03:06
Re: If network problems persist, contact GMs or DEVs! (39 replies, posted in General discussion)
Its pretty cute how loyal the masters dog still is but how do you know people arn't talking about m2s or others who have been hit with the nerf bat?
Get back in your basket, theres a good boy.
7 2012-01-22 14:30:36
Re: If network problems persist, contact GMs or DEVs! (39 replies, posted in General discussion)
http://c.static.memegenerator.net/cache … 494773.jpg
Seriously, find the *** already.
8 2011-11-07 01:26:55
Re: Remove explosion damage to rats (10 replies, posted in Balancing)
I dont think i've ever said that you need to make living on beta much better tha alpha. I've said frequently you need to make beta easier to live on and also frequently said that alpha needs to be able to compete. If you remember i didn't like the removal of epi from mods or the mining changes.
On topic if its working as intended the AI needs improving tbfh. *edit: Offensive. -DEV Zoom
9 2011-11-06 15:59:33
Re: Remove explosion damage to rats (10 replies, posted in Balancing)
Its the same problem on beta Alex, AoE explosions are effectively making killing full spawns very easy with limited firepower. Right now they are a massive NIC faucet and are widening the gap between beta and alpha corps significantly simply because of AoE explosions.
10 2011-11-06 15:13:58
Topic: Remove explosion damage to rats (10 replies, posted in Balancing)
Currently doing beacons is a joke. You add five + beacons at the same location and shoot two or three rats to kill the entire spawn with secondary explosions. If this is working as intended its ***.
Remove explosion damage to rats and beacons become as hard (and fun) as they should be.
11 2011-11-05 16:40:39
Re: Wonder How this is going to effect Perp? (41 replies, posted in Open discussion)
i doubt that a mutliplayer game that very much sounds like joining from a lobby like world of tanks will lure anyone away from perpetuum
i mean such games are fun here and there and yes this is MECHWARRIOR but this is no mmo and is F2p on top i'll surely check it out but like world of tanks i am quite sure this may be fun for a while but will not be more than a game i play here and there for a match or 2.
Do you know how many people have left this game for world of tanks?
Posts found: 11
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