Annihilator, if it is x/(1+bonus) than why are my lock on time not correct?

I have a starting lock on time of 12.5 second on my Castel. I have Level 5 Advanced Target Locking and a 25% Locking Time Bonus from my Castel.

This should, in theory using 12.5/1.25=10 | 10/1.25=8 should give me a 8 second lock on time, it doesn't though. In-game I have a 8.33 second lock on time.

Nevermind... I figured it out

So instead of doing it how I did it, they are doing it like this.

12.5 / ( 1 + 0.05 * 5 + 0.25 ) = 8.33

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Though now I see a problem with how they calculate something else now. My Standard Signal Amplifier

It has a base locking time modifier of 25% and the Sensor Correction skill increases that by an additional 2% per level. I have SC-5 which 10%. My modified SSA locking time modifier is 31.9%.

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Also, why use the method above for finding your lock on time when they use this formula to find your lock on time when using an amplifier?

8.33 - ( 8.33 * 0.319) = 5.68

Because that is my lock on time when I use a amplifier on my mech.

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Standard and modified lock times in-game
http://dl.dropbox.com/u/4784673/Picture … 20time.png

Amplified lock times in-game
http://dl.dropbox.com/u/4784673/Picture … 20time.png

It will take two days to get enough EP to delete one character. You have 45 days to be able to do an account reset from time you added your first game time to it.

You have enough time to do an account reset.