Celebro wrote:

The best thing about this game has always been the players.

I hope your joking. The players are the reason this game failed. It's appeal was to a niche and instead of making that appeal wider it pandered to that niche which got steadily smaller as the game got steadily ***.

The devs stopped listening years ago but by then not only was it too late but they were too disconnected from the realities of the game. Every change has shown how staggering their lack of knowledge is. And it was the player base who caused this, witchhunting devs and GM's to score political points in a dead game for micro millimetres of advantage. They made the devs not play and that was the end.

152

(15 replies, posted in General discussion)

I would buy it if we are talking mid six figures

People have hated it for a month. I said the same day it came it's the worst patch of the year, it was awful not just because of what it changed but also because of the missed opportunity. Reverting it would help but Jesus *** already do a decent patch retaking old models and unused tiers so that we have specialised tiers and robots and a lot more content. It's like two days work and then a few hours responding to feedback every week for a few weeks.

How hard is that? For these devs impossible.

Crepitus wrote:

Mine are always full. Why do Factory and Reverse Engineering get several extensions to expand capacity but Prototyping only gets one?

For the same reason you get skills to make some minerals and plants be harvested faster and not others.

Hungarian logic.

155

(36 replies, posted in Q & A)

It was so bad mainly because the devs had no clue about what thatbwould do to fittings. They didn't realise that demob proof would be standard, that Seth mk2 was the new ictus, that gauss Seth outsanages gauss mesmer.

The ideas within the change were bad but the impacts outside of the intentions were worse.

The most terrible part of course was their complete inability to admit the mistake and do something about it. So fat down the line we have had nothing done. Truly awful.

156

(36 replies, posted in Q & A)

rieka9411 wrote:

i agree. watching this game die is just sad but i also have a feeling the devs arent listening to the community (of what its left at least)

Post beta they never really did. Mostly this is because the community don't really have a clue. There are still people in game who think the beat way for a dead game to go is more hardcore.

Sadly the dev ideas have not been successful either, although I'm of the opinion that is more an implementation problem rather than an idea problem. The ideas and code are usually fine, its their balancing and implementation that's horrific.

Crepitus wrote:
DEV Zoom wrote:
Ville wrote:

Anyone is is not in their alliance will get banned out of the channel for "speaking English".

The Russian channel is meant for those who speak Russian, so I don't see the problem.

I guess I'll stop helping newbies in that channel with Google translate then. This is what you're doing while ignoring tickets?

EDIT: No player would or should be considered neutral for something like this. Just change the topic yourself to their wiki or whatever and be done.

So bad

Who in this game would you suggest as a GM?

Also if the Russian channel has the only Russians in the game in it why do you care what they do with it?

159

(102 replies, posted in General discussion)

Naismith wrote:

Leary is semi-right, you should come play Albion with us instead of the t*rd circling the toilet bowl.

Maybe but I heard Albion was bad

160

(102 replies, posted in General discussion)

Christ I hope not. I have ate too many pies since I turned thirty and I'm starting to develop my own gravity however :-)

161

(102 replies, posted in General discussion)

I've been an ally n and off with a few people but it's only PofE that seem to have this never ending hero worship that causes so many posts ... Its a little flattering I guess.

162

(102 replies, posted in General discussion)

No he is not a bad fella, just seems to be a bit obsessed.

163

(102 replies, posted in General discussion)

That obsession is very gratifying. From naming stations to so many posts it shows how much I must really get under your skin. I can't think why. Are you still bothered about us making a fool out of you on Norhoop all those years ago?

But if you had any spies you would know I have had very little to do with any alliance, don't go on their comms and don't get involved in the decision making. We would much rather shoot each other and would be doing so now if you lot had stayed away.

164

(102 replies, posted in General discussion)

Ville wrote:

The point to that comment is how do feel being no scoped from across the map?  It's infuriating.  People don't like losing.  No one does.  So in asset acquisition mmos that require you to grind first to Pvp, players are hesitant to lose something.  Mroq, PHM alone has 10k+ bots in Corp storage.  We still produce more daily.  Why?  Because we know what a REAL war looks like.  And we know what it looks like to lose the war.  Which is why some fights are better left to blue balling.  Pvp isn't fair.  I don't care how bad *** 5 players are if the enemy has 20.  The enemy has a 99% chance of winning the engagement.  So why waste the time it took you build that bot to loose it?  Fun?  It's not fun loosing a fleet engagement.  It's usually demoralizing. 

And another tidbit:  if you'd stop going after blue stations you won't get much trouble out of bebg&t.  It's when the Nth server coalition shows up to Dom people start getting fired up.

Please tell me about a real war PHM or you have ever fought. You don't know the meaning of the word.

165

(36 replies, posted in Q & A)

Obi Wan Kenobi wrote:
Crepitus wrote:
Pokuru wrote:

So I've owned this game for maybe 2 years or more. The first time I played. I got through the  tutorial and I understand the type of game it was, similar to eve. It has grinding, marketing, player corporations, gamma islands where you control land and resources with bases, crafting system, bla bla bla.

But as a new player who is playing the game when its old. I see in general chat only 14~ people.  I browse the other chat channels and its maybe 10 in another, 5 in another, a few outlying 1's.   And I could assume some players are in multiple chat channels which would mean the sum of players is less. So the population on the game would appear to be less than 30.

So how many people are really online in this game?

And I feel if you want more people on, shouldn't you people not in general chat come join it?
My brother started playing this and that's why I'm back to check this game out again.
He says everyone is hiding.

Are you all hiding and not in general chat? 
Its a real turn away to new players looking for a healthy community in a game that is about player interaction.


this shows daily and monthly stats, shows accounts, not individuals players.

Yes, people hide because they don't want to give their enemies intel.

I remember when that graph had peaks of 500+ players.

I remember when my squad had 500 members

166

(36 replies, posted in Q & A)

Crepitus wrote:
logicalNegation wrote:

I say make gen chat required so there is no illusion about it, but of course then the intel game of who is on and who isn't is eliminated. I know its a common pvp tactic but let's be honest, we all see them coming anyway, nothing is a surprise anymore.

If it helps new players find a community to be a part of, and stick around, then it should happen.
What do you guys think?

Do Not Want. Gives away spies far to easily =)

I also hate flashing windows. Call it OCD - I feel compelled to click on them.

You are so bad. Let's not do mechanics changes that might benefit the whole game because of spies when there are twenty people playing

Rovoc wrote:

hey Jita i can make a deal and give jokes Lao.  big_smile

I make deals with organ grinders, not monkies.

Naismith wrote:

Pretty much every time you see someone whining on the forums about Beta, take a peek in-game and check the following was true in the past month;
a) When they owned it, it was great
b) When they lost it, it was bad
c) When they couldn't get it back, its terrible change the game boohoo.

Then ignore that feedback. Seriously I'm not kidding. Too much damage has already been done by 2-3 emotional wrecks spilling their frustrations into the forums with batsh*tstupid ideas.

P.P.S.

This message is dedicated to The Poodle, long may he bark.

While this part of your post neatly encapsulates Ville and his flip flopping over extra Beta outposts I don't think its fair in him. Some of his ideas are good once he gets out if the rut of only wanting things that benefit him.

ARF.

Ville wrote:

The end goal is to stop power projection through in game mechanics not everyone sucking them selves off in a circle.

No amount of mechanics changes in a low population game will prevent a small group from spoiling the game for everyone else. It's a sad fact of life.

Crepitus wrote:
Jita wrote:
Crepitus wrote:

You're wildly inconsistent. Even though we disagree about the magnitude here, you're saying a further mission nerf doesn't matter after asking for payouts to be increased for weeks. Even at the level you're talking about that effectively negates 3 levels of EP skill bonus for mission specific extensions. You also didn't answer the question. Nor have the devs.


Anni quite adequately answered your question so I don't think anyone else needs to - without it industrial mechs have no role. And its hardly a nerf, you talked about  20% industry nerf which is patently ridiculous. Most industrial stuff is done standing still such as mining and harvesting. You perhaps had harvesting missions in mind but 6 isn't 20 and that's one very small part of the wider picture.

Harvesting missions are actually better nic than any other mission for a one character player so arguably a nerf isn't a bad thing even if I believe mission income as a whole could do with a boost.

I'm not inconsistent, balance is a nuanced game aspect and this change had some great positives with some minor negatives. Yet here you are with your bolds and reds and long winded attack posts on the Devs for one of the few minor changes that makes total sense. That's why your post is bad, your statements about balance are idiotic and you don't have a clue - you should stop posting and listen to people like Syndic and Ville who actually post changes of value some of the time.

Anni's post is about further specialization - which I also disagree with - playing with fits is one of the few remaining entertainment aspects (this is supposed to be fun after all, right?). There is nothing nuanced about a flat nerf to multiple bot types. The rest are your opinions, you go on to defend your inconsistency. Nor does it show why buffing the underprivileged would have some how been worse for the game than nerfing the unintended.

The onus to prove why indy speeds needed to be nerfed too should have been on the devs who have given no explanation. Sweeping changes should be extensively tested, put to a vote restricted to active players before being blindly implemented.

Unlike you, I talk to the people you cite. Ville doesn't think the server can handle an assault/light bot speed increase. That might be, but balance changes shouldn't be made for hardware/bandwidth limitations, especially without real discussion. I guess it doesn't really matter since there are ~20 people playing. I'm bored at work so why not argue? QQ got the *** changes put in the game, maybe it can get them removed. cool

This is why your posts are bad. Even when your plainly wrong you post five paragraphs explaining why you are not.

I would say its more a problem of content density. Compared with some more theme park MMOs where its 10 seconds walk between spawns it seems sparse. Faster walking doesn't change this, it just makes a game feel small.

Crepitus wrote:
Jita wrote:
Crepitus wrote:

All missions are mostly travel time. All other activities have substantial travel time components. That you pretend this isn't a thing is *** pathetic and self serving; as always.

Buffing assault/light speed would have had the same effect as far as combat balance goes. Why is it always nerfs?

Tell me how nerfing industrial speed was needed *at all*?

Maybe we do missions differently but when I do harvesting missions I'm moving maybe 30% of the time max which would be a 6% nerf. Combat missions you move more but now that they are very easy if your not doing squad missions (and who does) you can easily use a mk2 mech and not have any reduction in efficiency.

The sky isn't falling, dry your eyes.

You're wildly inconsistent. Even though we disagree about the magnitude here, you're saying a further mission nerf doesn't matter after asking for payouts to be increased for weeks. Even at the level you're talking about that effectively negates 3 levels of EP skill bonus for mission specific extensions. You also didn't answer the question. Nor have the devs.


Anni quite adequately answered your question so I don't think anyone else needs to - without it industrial mechs have no role. And its hardly a nerf, you talked about  20% industry nerf which is patently ridiculous. Most industrial stuff is done standing still such as mining and harvesting. You perhaps had harvesting missions in mind but 6 isn't 20 and that's one very small part of the wider picture.

Harvesting missions are actually better nic than any other mission for a one character player so arguably a nerf isn't a bad thing even if I believe mission income as a whole could do with a boost.

I'm not inconsistent, balance is a nuanced game aspect and this change had some great positives with some minor negatives. Yet here you are with your bolds and reds and long winded attack posts on the Devs for one of the few minor changes that makes total sense. That's why your post is bad, your statements about balance are idiotic and you don't have a clue - you should stop posting and listen to people like Syndic and Ville who actually post changes of value some of the time.

Crepitus wrote:
Jita wrote:

I haven't made a single personal insult in the thread. I said his post was bad, he doesn't have a clue about what he is talking about and his idea of a 20% nerf to industry is idiotic.

I mean honestly, can anyone think of a single industry task or mission where you travel 100% of the time? Of course not.

All missions are mostly travel time. All other activities have substantial travel time components. That you pretend this isn't a thing is *** pathetic and self serving; as always.

Buffing assault/light speed would have had the same effect as far as combat balance goes. Why is it always nerfs?

Tell me how nerfing industrial speed was needed *at all*?

Maybe we do missions differently but when I do harvesting missions I'm moving maybe 30% of the time max which would be a 6% nerf. Combat missions you move more but now that they are very easy if your not doing squad missions (and who does) you can easily use a mk2 mech and not have any reduction in efficiency.

The sky isn't falling, dry your eyes.

I haven't made a single personal insult in the thread. I said his post was bad, he doesn't have a clue about what he is talking about and his idea of a 20% nerf to industry is idiotic.

I mean honestly, can anyone think of a single industry task or mission where you travel 100% of the time? Of course not.

Naismith wrote:

Zoom you need to address Mechs & 3 plates demob immunity. They're as fast as heavies were. Drop their speed by 10% or something so they're faster then Heavies but slower then Assaults (simplest solution).

This is a reasonable idea.

Do we need demob immunity at all? A think its right that there should be a difference in immunity with heavies having no immunity, mechs some and assaults only a little. This demob immune as standard pvp  is a bit Benny hill.

Also crepitus, its tiresome to refute such blatantly obvious levels of wrong. I mean your basic statement began with saying that there was an industry nerf of 20% which is obviously idiotic.