use corp bulletin for that ^^
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Perpetuum Forums → Posts by Whys
Posts found: 1 to 25 of 35
1 2012-06-03 05:39:08
Re: User issued Assignments (4 replies, posted in Feature discussion and requests)
2 2012-06-02 03:21:52
Re: Gamma Protection Timer's (19 replies, posted in Feature discussion and requests)
just make the gamma tp like the internal one in beta. when you use them they send you a bit out of the destination teleport and not just right under.
this way there is no jump and jump and jump for perma protection between 2 island.
3 2012-05-20 15:03:07
Re: Improve the Syndicate Supplies (14 replies, posted in Feature discussion and requests)
+1
4 2012-05-17 18:13:18
Re: Suppressor Tuning Feedback (34 replies, posted in Testing server)
well i didn't create this tread to speak about the zenith you know Khader.
i created it to make the dev and all the people aware that the new tunning will just kill the actual weak balance between the 2 dedicated ewar bot for ecm and suppress know as vagabond and zenith.
if you let the tunning ecm work on suppress and the suppress tunning like they are the vagabond will just become the worst eware mech on the game. he will be less usefull with suppressor with less debuff from this suppress than a zenith. A zenith with ECM tunning will be as strong as him for ecming target and will be able to use his ecm from far away.
in fact this 2 tunning can light up the big difference between a bot EW strengh bonus and a long range ewar bonus.
and the accumulator bonus for making the difference between the 2bot won't matter in my opinion because you can use energy transfer from alt and/or injector.
in my opinion the -%range bonus from the suppressor tuning should just be removed. and the ECM tuning bonus should be changed for something else. maybee a cycle time reduction on ecm for exemple.
5 2012-05-16 15:41:28
Re: Gamma - Plenty of risk, what is the reward? (31 replies, posted in Testing server)
totaly agree on what lupus said.
and that make me worried for the futur.
6 2012-05-15 20:32:49
Re: Suppressor Tuning Feedback (34 replies, posted in Testing server)
you know arga the ictus is not the only bot that can drain and neut. and since the drain/neut tunning are leg slot a zenith can use them to.
i don't want to be bad about you but seriously stop speaking when you didn't even checked the new module.
an ictus in 1v1 against a zenith mk2 would be more useless than a tyrannos.
and again i take the exemple of 4 suppressing tuning to show you how stupid they are in fact you don't even need them on a zenith to allready be able to make you'r target not even able to lock you and then fight back at you.
7 2012-05-15 19:56:08
Re: Suppressor Tuning Feedback (34 replies, posted in Testing server)
arga the suppressor tunning add there effect after the bonus apply from the bot.
bot bonus that allready change it from -25% range to -40% on a zenith or intakt.
getting double suppresse by -25% is not the same than -40%
so acttually getting double suppresse by -40% is the same as getting suppresse only 1 time by -65%
take the exemple of a kain or tyrannos/artemis.
kain got 275m base locking range
tyrannos/ artemis got 300m base locking range
now assuming people got long range targeting at lvl 10 they got +50% for that so we got
412.5m for kain and 450 for the 2 other
most of the people get at least 1 amp on it so +45% from a t4. we are now at :
598m for kain and 653m for tyra/artemis for 1 amp
867m for kain and 946m for tyra/artemis for 2 amp
not get them double suppress by -25%
kain 598*0.75^2=336.4m 867*0.75^2=488m
tyra/artemis 653*0.75^2=367m 946*0.75^2=532m
then double suppress by -40% done by zenith and intakt only actualy
kain 598*0.6^2=215m 867*0.6^2=312m
tyra/artemis 653*0.6^2=235m 946*0.6^2=340m
now take this new 4 suppressor tuning on a zenith so the -65% range bonus and suppress with only 1
kain 598*0.35=209m 867*0.35=303m
tyra/artemis 653*0.35=228m 946*0.35=331m
so as you can see 1 of this suppressor with 4 new tunning is allready more effective than 2 of actual suppressor just in suppressing locking range.
and i won't even go in the discussion about a vaga can lock down 3 target etc etc
with the new ECM tuning you can fit 1 on a zenith and you allready got 76% EW strength when a vaga with no tunning and same skill got only 74% and you know the hudge difference between this 2 bot 1 can ecm with less accu at 525m when the other can ecm for more accu but at 700m. you will tell me than the vaga can fit a range extender to conpence the ECM tuning of the zenith but that would still let him at 603m still less than the zenith.
so with ECM tuning Zenith just because of their EW range bonus are becomming even more supperior in comparison to a vagabond.
when i created this topic i was speaking only for suppression tunning because i wanted to stay on the suppression and what i founded totaly stupid was this bonus for -x% locking range on this tunning.
but yeah we can elarge that to the ECM tuning to. and you will see again that the add of this 2 tuning are letting the vagabond become a useless bot in comparison with the zenith.
Why people would spend EP on a vaga when you can do the same job from far away and with the same EW strengh just for a little more accu conso. Tell me ?
now with this 2 tunning the best bot to do 1v1 is now a zenith mk2 with time you can kill whatever you want and the target will never be able to fight back if you know how to fit your zenith with the good setup.
8 2012-05-15 15:16:50
Re: Suppressor Tuning Feedback (34 replies, posted in Testing server)
@arga : the ECM tunning affect the EW strength of ECM and suppressor. and BTW a zenith fit for ECM and/or suppress don't need any range extender you have allready more range than needed just with the bonus from the bot.
with all skill at lvl 10 ( long range EW adv robo and spec obs in fact) with not range extender a zenith can ECM suppress at 700m when a vaga can only do it at 490m.
any zenith pilot fitted for suppressing will never fit a range extender it's useless and a waste of head slot. especialy if you get someone with EW nexus to support you.
the question about the suppressor tunning is that they become really to overpower on a zenith or intakt with the combination of their bot bonus.
9 2012-05-12 11:23:14
Re: Suppressor Tuning Feedback (34 replies, posted in Testing server)
well 1 zenith with suppressor at -65% locking range don't need to apply 2 suppressor on the same bot. and the vagabond needed to shutdown this zenith with ECM will need a lest 3 range extender to get is ECM optimal range near 700m were the zenith is running whitout any range extender. so no sorry this zenith will be way mutch too overpower than any vagabond could be.
there is no bot in this game not even with farlock nexus and 2 amplifier when suppressed by -65% locking range who could lock at more than 500m. so only 1 suppressor for 1 target is enought.
10 2012-05-11 21:21:46
Re: Suppressor Tuning Feedback (34 replies, posted in Testing server)
what i mean is suppressor got a base of -25% range and the only think that can change it atm is bonus bot from intakt and zenith.
with the add of the tunning, it turn the suppressor in something that can ECM you better than any ECM.
in my opinion it's not the primary effect intended for suppressor but more an increase of your locking time to make a good combo with ECM.
11 2012-05-11 20:40:21
Topic: Suppressor Tuning Feedback (34 replies, posted in Testing server)
So i tested them on the dedicated bot for suppressing in fact a zenith Mk2
at this point the only skill needed to make it allready so overpower in my opinion is only advanced robo to get the bonus from the bot for the range bonus on suppressor. But i will still speak about it with all the ewar skill to lvl 10 that mean :
-complex jamming electronics
-jamming electronics
-long distance electronic warfare
-sensor suppressing
-advanced robotics
-spec. obs. robot control
with that the stat on a suppressor T4 on this zenith mk2 With no suppressor tuning and nothing else in head slot are:
112 Ew strength
-40% locking range
124% locking time
700m optimal range
now if we add 4 suppressor tuning in head slot :
112 Ew strength
-65% locking range
327% locking time
700m optimal range
in my opinion it's realy to overpower
i tested it on a gropho who was able with 2 amplifier t4 to lock at 1148m with the 2 suppressor applyed on him he was only able to lock at 142m i am not speaking about locking time at this point since it's allready not a matter since your locking range is too low.
something need to be changed on this suppressor tunning in my opinion
12 2012-03-23 11:14:35
Re: Fire on squadmates without PvP flagging (33 replies, posted in Feature discussion and requests)
Maybe the best solution would be indeed to allow corpmates to shoot each other without flagging, except for npc corporations. Then we would only need bigass warnings when you get a corp invite
And then roaming squad of same corp people can destroy any walls on any beta island whitout getting flag on themself by shooting on eatch other to kill walls.
perfect ways to make walls even more useless in my opinion
-1 for OP idea
13 2012-03-19 20:58:39
Re: The Kain needs some love. (63 replies, posted in Feature discussion and requests)
as always you are blind and jump to you easy conclusion. I was not speaking in anyway about support and combat char. who need amp when you can allready lock more longer than you can shoot.
and since you are talking about small scale roaming basicly in small scale roaming a full tuning dps fitted mech is even more dangerous. but since you are mister i know everythink you should allready know that.
14 2012-03-19 20:29:06
Re: The Kain needs some love. (63 replies, posted in Feature discussion and requests)
and well, it kinda doesnt matter how much damage a robot does with all headslots filled with tunings -
since the topic was also pvp related - and i doubt that someone would field a fully dmg-tuning fit into pvp.
if you want to compare stuff - do it with the typical PvP situation: 1-2 tunings, assault nexus, crit-nexus (not sure if they are used in pvp).
side-question about that gropho dps up there - does it incorporate the 100% chance to hit and double base damage, compared to magnedart or almost tripple base damage, compared to apoc.
Hunter list up there doesnt say which ammo is used. How effective your weapon is also depends on the target robots resists - and the size. So the final outcome is VERY situational.
you could be realy surprise about what people can do in pvp. but i suppose i will make it on the lack of pvp experience you have Anni.
and DPS formula was allready write some post ago and yes it take the base damage of missile.
15 2011-11-19 21:58:30
Re: Offical Betting Pool for Corporation Tournament (22 replies, posted in General discussion)
look again i would say
16 2011-08-29 14:40:04
Re: This game became full of cheap stuff (304 replies, posted in Balancing)
Inda wrote:Hunter O.o, you said seroius about Gropho kill? What do you think any gropho can fight or should fight against 15 light gang.?
Other, this gropho maybe was light fitted, so had no chance against the team. If he was tank fitted should be fight a LITTLE bit more not too much but maybe could 1-2 kill acceptable, and i think that is good, and yes before nerf he couldnt survive but had more chance kill 4-5 from ours.
Hunter you want a little bit understand what we say or no? If no I wont try argue with you.
I try to understand you, but i think now you are wrong.
Again This has to do with the pilot... If for example your same grouped charged my Gropho i can guarante i would have killed off your known ECM pilots (from experience) before they get within range. T1 ECM=390m Range.... Kill a light e-war at 550m in 4.1 seconds no ECm at that point... Begin Dropping your Assaults before they hit demob range... If im running away i could probably kill 4/6 before you hit Demob range but after your ECM dies you would most likely disengage thus i survive.
we didn't know all the aspect of the fight. this gropho die for sure but does he was suppressed does the landscape was pretty bad for him and good to provide a lot of cover for the attackers ?? maybee since his first hit where blocked in his damage log.
ECm + suppressor on a HM and you are dead suppressor land at 100% with a little skill on that and a good ECM pilote can then turn off the gropho lock. if the land help the L ewar to be in range for that whatever pilote good or bad you are , you are dead.
17 2011-08-29 14:27:53
Re: This game became full of cheap stuff (304 replies, posted in Balancing)
well they were several solution to kill an ERP tank prenerf. all this solution needed TIME or people
Do more damage than he can repair with his cycle time. add people for that if needed
or drain his accu to nothing.
or just use suicide bot.
this solution his in my eyes the better against expensive fit on expensive bot. just because you can kill whatever you want just with plated sequer t1 and the good support behind ECM and Demob.
18 2011-08-29 14:08:12
Re: This game became full of cheap stuff (304 replies, posted in Balancing)
I will say again, we tested erp and counter-erp robots and we have enough results to be sure that pre-nerfed erp tank had a non-erp couter-mech. Well, if you cant trust to my words, i can nothing to do with it. Go on
i agree about that but if you had a 1v1 against an ERP mech versus an ERP mech you wasn't able to kill anythink before this nerf.
now you can.
i never speaked about a 1v1 where you got an ERP tank on 1 side and he's perfect counter bot against him that will never happened in roaming . but maybe that what you understand.
19 2011-08-29 13:38:04
Re: This game became full of cheap stuff (304 replies, posted in Balancing)
your mech with engeneering won't had kill anything in a 1v1 againt tanked mech. trust me
in the better case you would had him neut to nothing and you would had deal less damage than is ERP would gave him ernergy to run 1 armor cycle time then neut him again and repeat this.
and during this time he would have just run to any outpost or teleport to go out or use some injector to repair and *** all your work to get him low hp whitout able to repair. all this in a 1v1 situation (somethink that will never happend a lot ofc) or he would have use like you some drainer to drain you and rune his rep .
before the nerf they was in a 1v1 situation with a little brain not even 1 bot able to kill a good tanked ERP mech.
now you can .
20 2011-08-29 13:17:15
Re: This game became full of cheap stuff (304 replies, posted in Balancing)
i don't want to be bad but hunter more you speak more you dig up your own hole
let's assume the damage log you posted and the total damage this gropho take to be killed.
now come back and tell me how he would have be able to win. he didn't even use any repair , maybe he didn't had one fitted. he probbaly weared a lwf so he was weak to Demob. and finaly since he's a HW he's very weak to people dedicaced to ECM.
Like other people said this fight was not even a figth this gropho was dead as soon as he was catch. Mostly because he was alone whitout any back up and probably to because a LOL fit.
Now about your ERP nerf or should i say Armor tanked nerf since the biggest nerf is not the ERP but the ARMOR TUNNING that ruined your ERP meck fit where the medium repair cycle time was inferior to whatever weapon cycle in this game. now 1v1 Tanked mech will be able to kill and end a 1v1 match . before this nerf that wasn't possible a 1v1 tanked mech was a no end match.
21 2011-08-29 07:50:32
Re: Nerf: Lemon Light Tackle (26 replies, posted in Balancing)
well the fact is that i don't see any nerf needed at all in the light ewar mk2 or mk1
and what you bring to ask for a nerf is not relevant since you gave number to the community whitout telling them that you got full T4 and skill at lvl 10 in long range Ewar spec obs and maybee in nexus Ewar to . so yeah you maxed in all the aspect of the game the possibity of the demobilizer range and now you just tell that it's to overpower and that need a nerf.
no sorry i don't think it need a nerf since you can counter this with a tyrannos or a waspih with a good setup.
796m L demob on a light ewar will probably fail a lot since LOS and 370m S demob range is nice but can be counter with waspish tyranos Zenith and what you want that can shoot more than 370m.
Ofc you can use land and cover to avoid getting damage, but like i said you need your alt in follow for getting your nexus bonus and amp. just kill the alt or get him demob from behind and your takler is less effective.
but yeah you got a good demob range but just for information a Zenith MK2 can have 769m S demob range. i won't speak about L since at this distance LOS wil *** de L demob efficacity a lot.
22 2011-08-29 04:42:42
Re: Nerf: Lemon Light Tackle (26 replies, posted in Balancing)
not the point about easily produced or not
it's all about that whitout your follow bot your takler can't catch because he's running slower and can't use is L demob more than 450m and lost the EW bonus so another good takler can catch you . and you won't be able to run away in this case.
23 2011-08-29 02:58:28
Re: Nerf: Lemon Light Tackle (26 replies, posted in Balancing)
I am going to now just publicly list out everything that should be nerfed for everyone.
Ok so first thing you guys are going to want to nerf now is my chameleon mk 2. You see he is quite frankly broken to anything sub mech to fight.
I can demob at 796.6 with a L-Demob
I can Demob at 370m With a S-Demob
I move at 133KPHI have 3 Demobs fit.
I can Demob Mechs/Assault/Lights All well outside of there firing range.
I am Faster than 95% of bots within the game and anything that is faster than me has a shorter demob range.
I can out range sub T4 e-war.
I can out range most L-Demobs with my S-Demob.
Hit me with the nerf bat.
Rest of my fits to be posted SoonTM
you just forgot to tell that this fit are possibly only if you are not alone, you need someone near you to bring you the speed and EW nexus bonus.
So you are still not the perfect takler with the longest demob rang and the best speed since you can't acheive this alone in 1 bot only.
and your fit is
1 L demob
2 S demob
2 Range Extender T4
1 LWF T4
2 Coreactor T4
and you probably have an alt or another mate in a light ewar in nexus raneg to give you speed and ewar and maybee is also Sensor REmoting you since you can lock more than 450m whitout.
So in my pt of wiew your fit is only viable in a team play. and don't deserve any nerf at all.
24 2011-06-30 21:00:01
Re: Win a Mk2 heavy mech of your choice (386 replies, posted in News and information)
969
25 2011-06-01 06:46:04
Re: Mech roles - Thelodica disadvantage (58 replies, posted in Balancing)
i got my light ewar skill at 5 and it's realy enought.
What make you win or lost a pvp is not only your lvl in your EP skill that help but what make the hudge difference is how you use your brain and pvp skill on the moment in different situation of fight.
since the 2v2 tournament start i never lost one of my fight with my teammate doob. Teamplay > EP skill , that's how pvp work.
now back to the main topic since the new patch , Med lazer got now more weight than before we are even more slower than before. i wonder when the thelodica bot (combat i mean) will get some love to catch up with nimqol and pelistal .
Posts found: 1 to 25 of 35
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