1

(23 replies, posted in Balancing)

Yes, I know that alpha islands have like 1-2 mechs each, but with 5min repop timer, it's not a place to fight them. They exist there, prolly to allow some testing of weapons ;-).

And about storyline, where to read, what we might expect next? Anyone got a link?

2

(23 replies, posted in Balancing)

1. There are no targets for mech pilots on alpha islands. So whats the goal for typical combat PvE oriented player? Level assault and there is nothing good ahead? Don't you afraid that we will leave soon, because not much to do?

2. Recently introduced "can't destroy trash loot in combat" feature, that only some pvp'ers wanted, while, majority of players was against it, in it's current form, including some devs (according to forums).

3. No plans for something good in next patch announced. No interesting mob encounters, no mechs on alpha islands, no new pve islands with bigger mobs, no advanced bots of light and assault size for PvE.

3a. Since no future tech plans for patches announced, we really dunno, what we should spent EP on. If things like advaced medium sized weapons to fire small ammo faster (like assault missile launchers in EVE) will appear soon, then mech is a good pick. If better small size bots like advanced assaults will appear, then skill set should be really different.

4. Aren't EW bots supposed to be a support? Why they running around beta and killing everything?

x. and so on... :-(

I'm asking becasue PvP side of game getting a lot of discussion and plans, and even fixes & improvements, like extra loot. While PvE future of side looks not so bright.

So what good things should we expect? If it(Perpetuum) become only PvP game, it will die soon, due to luck of population.

Yes, containers, that already viewed, should become gray, or something like that, I've posted it long ago.

But I really see no point in spoiling life to everyone, for "better pvp loot". If they want it, they should do it some other way. Maybe add inability to destroy loot while PvP attacked? In PvE, this feature just makes mob grinding much less uncomfortable for players, who destroy a lot of trash often, white non stop shooting.

I really have a problem about it - I got full cargo, like 3-5 bots chasing me around, and valuble loot in wrecks... If I stop shooting situation goes worser since bots grow in numbers. If I don't stop I can't destroy trash. :-( Loot value changes with time flow, depending on what drops next, it's hard to predict in advance, what is needed, and what should be left. So ability to destroy or throw away thing is very important for many hunters.

I was farming some bots on alpha islands. Since loot crates do not have "viewed" status, I've used "pick all loot" as majority of ppl do. When I've found that my cargo is full, I've selected trash part of loot, and pressed "delete".

"you can't do that in combat" . W T F ? ! ! ? !

Really what that means? I've never met a game before where I can not delete something in my inventory. Sometimes opening trade window is exception, but understandable.

So I went to forums. Not reason found, excet that it was done for some uncelar to me PvP goals. But I really don't care about pvp! If thats for PvP, then do it for ppl who has pvp flag on!

In whole I really missing meaning of "in combat status flag". What thats for? Only for not letting me to destroy trash loot? Or bots do have now increased accumulator recharge when "out of combat"? Next logical step will be to give "automatic armor regeneration" while "out of combat"...

This new feture really makes me feel bad about this game. In EVE-type games, witch Perpetuum is, one usually perform many difefrent tasks at once. Like I browse market while running to destination, I do sort loot, while shooting next target and so on. Why this got nerfed?



Melia

PS I think I've missed the moment when this problems appears due to vacations...

5

(57 replies, posted in General discussion)

I'd say relax and go sleep if you in europe. Dunno what say to americans since it's about after lunch there.

See you all tomorrow. o/

6

(57 replies, posted in General discussion)

Lets hope this will be the only rollback we'll see, or they will manage to fix it and avoid rollback.

I'm really upset about rollback since we'll be missing all HDT we were digging fo 6 hours, with all corp. :-(

Alexander wrote:

If we do end up wiping after all it could be worse. We got to keep our Boot.ini

Hehe, I forgot witch MMO game managed to delete this one in patch by mistake? EVE? Warhammer?

7

(57 replies, posted in General discussion)

So 6 hours of almost non stop resource digging/mob grinding went puff? :-(

Kinda disappointing. Server crushes and restarts is common tradition for launch day, but rollbacks are usually "saved" for later big patches and updates.

Can we get some kind of refund?

I'd like to add original conversation from General chat:

[23:20:58] <Prometherion> server rollback
[23:21:08] <Siert Karlowski> A rollback like a few hours or a week?
[23:21:09] <Kanio> rollback to when
[23:21:11] <Dizi> err, do it goes down again now?

[23:21:14] <DEV Gargaj> to the launch state
[23:21:15] <fuzion> what time is it going to be roll backed to?
[23:21:15] <Prometherion> does that mean all assignments get reset as well?

[23:21:15] <DEV Gargaj> 6PM CET

8

(5 replies, posted in General discussion)

You know every MMORPG should have some kind of server crash at launch day. :-)

So, it seems, that very smooth pre-release a week ago, still did not changeв "the rule" about some launch day crushes.

You know its a bit expensive to have 3 computers, to run 3 clients, for this kind of game.
I can run 4-5 EVE clients on same PC without any problems.

Even two clients perform much worser on a PC. Multi client support seems a difficult task for devs now.
Maybe if they do a short fix, like:

Client, when minimized (or window fully invisible), should stop rendering graphics.

Will help a lot, I think.

11

(11 replies, posted in Guides and Resources)

Ugh... Really complicated. Is that from real world economics?

I just assumed that all materials I dig/harvest myself cost 1 nic, and use this in future calcualtions how profitable to do something.

It went to PvP discussion. Question was not about it.

Question was about ALPHA islands and very empty areas on them. Are they going to be populated with high level mobs, and more interesting encunters?

In most games about half players thinks that free PvP ganking* is not best idea.
Maybe someone from that half can explain how?


* opposite to consenual PvP where both sides willing to fight

I've played EVE for some years. I never did PvP. Pirates got me a few times, but EVE have more complex game mechanics, that allow to avoid pvp 95+% of time, if you planning your actions in advance, while enjoing diffrent aspects of the game, including various activities in 0.0, like mining, ratting, plexing and etc.

In Perpetuum, I'm not aware of easy means of escaping from pvp gankers. Anyone ready to explain?

For a few days after launch I was busy trying to get some cash, to learn how to fight in robot, how to get some ammo and so on. That all happened very close to major terminals. 

Today I've decided to take a look around isle New Virginia. I went to east part of isle, then continued south past Lenworth Station teleport.

On my way to shore, after I walked like 2km past known area around terminal with many bot spawns, I saw like 3-4 groups of bots. Two tight groups of 5+ bots, with EW bots, one group of 4 waspish bots. All that I’ve met on my way to shoreline. When I continued along shoreline, I’ve found only two mechs, one solo, one with escort. I ran all way to Lenworth Outpost, then to Lenworth Station. Runs around, returns, back to Outpost. Runs more south. There was nothing around, except terrain. No bots, no any point of interest.

I got a feeling that all shoreline areas are "under development" and not yet populated by mobs, and those two mechs I’ve met are placed at random “just for testing”.

Maybe I just hit wrong spot? I went north, walk all way from Fort Donnerth to Bellicha Outpost, then travel north to shoreline. Then continues along shoreline to west with almost same effect – no challengeable mobs and almost empty terrain.

This situation remind me bad feeling that I had in another MMO - Vanguard some years ago, when at level 38 I've got to zones, where I saw nothing, except terrain - no mobs, no quests, no NPC hubs.

I really worry, what players, who looking to fight mobs, will be doing, in a few weeks. For now it looks like there is no stuff that will provide a challenge to kill in less then a month.

Oki, I can't solo a tight pack of 3+ mobs, if they snare me. Everything else I saw I can kill already, using Castel, and that is with a character of less then a week age, in a bot that I got at end of tutorial.

Crafting and marketing in this game is very good. But we already saw a game with wonderful crafting - SWG, witch went dead very fast.

I've already saw a few advices "go to beta islands [and get ganked there]". I see no fun in pvp so far.
So I'm looking for more constructive replies and explanation where is challengeable stuff to fight on alpha islands. If it's still "under construction" as I suppose, could be nice to know, when it will be there?

We missing local or overhead bubbles chat a lot.
How you can chat and group with ppl around you, if chatting to them is so complicated that many players even do not see it!?

Aslo, if it's MMORPG then group content should definetly exist. So far, running arond New Virginia isle I saw more empty space then robots to fight.

17

(17 replies, posted in General discussion)

I've met same scenario as most described above.

I've used a lot of kernels that looks like green cubes. Sorry, I do not remember exact name. Probable low level ones. Learned all industrial robots up to heavy digging mech. Then got a message on next kernel "you've learned all, try other kernel".

After that I've focused on killing more difficult stuff and got a lot of equipment patterns and a few combat oriented robots patterns, inculding assaults.

Without extentions one should have one point in ability in most cases.
So one can take an assignment without training ext. One should be able to build something, even uneffective without trained skills. The game should be fun to play. So players should be given a chance to try varuios activities without spending EP on those.

Melia wrote:

I'm not speaking of non refreshed windows. After buying new skills with EP I've always closed/opened windows, even relogged sometimes.

Have you read what I've wrote in the beginning?
It's not that kind of bug. It's different.

Thats maybe display bug, maybe not.

I'm not speaking of non refreshed windows. After buying new skills with EP I've always closed/opened windows, even relogged sometimes.

1. I have no skills in Ext:Basic Extensive Mass Producion.
So I can start 1 factory job. When I buy the skill to level 1, factory shows that I still have one line available. And says used lines 0/1.
Skill description says "Each level of this extension raises the maximum number of production lines in the [[Help:Factory|Factory]] by an additional 1."
So I should have two lines. Witch I do not. Or it just do not dispaly correctly.
When I raise skill to level 2 I see 2nd line and it says 0/2 availabe. That supposed to be 3 already...
I do not have 3 prototypes atm to test can I start 3rd job or can not.

2. Mostly same situation with assignments. When I buy level 1 of skill that allow to have more then one assignment, info in window still shows 1/1. But here I was able to take 2nd assignment and numbers changed to correct 2/2.

3. Reload rate for robot should be dispplayed like xx.x not as whole numbers. I buy level 1 skill "accelerated reload" and see exactly same 10seconds. On level 2 I see 9sec. On level 3 nothing changes again. On level 4 - 8 sec. It's hard to measure but I think on level 1 it's 9.5sec and on level 3 it's 8.5sec, isn't it?