1

(1 replies, posted in Q & A)

Sheilds keep you from firng weapons, I know that...


What about offensive ewar like demob and energy drain?

What about defensive, like energy transfers or remote armor repairers?

Any clarification on the "no weapon" rule would be great. 

Thanks!

2

(31 replies, posted in Balancing)

I agree with getting rid of the infa-kernel buy option... there is no reason for it other than to promote farming.

3

(56 replies, posted in General discussion)

I prefer the slow, inevitable, glacial crawl of 1 EP / min permanently.

Personality Prototype wrote:
Gobla wrote:

I'd say a module which reduces your own radar range to 500m, reduces the range you're detected by to 250m and reduces your speed by 50% would be interesting.

Locking any target or activating any other module would cancel the effects immediatly ( module would finish the cycle, but the effect granted by it would not last until the end of the cycle. )

You could sneak up on people but the moment you'd start locking they would detect you and be able to fight back. In addition to this because of your own reduced radar range there could be enemies just outside that range to surprise you.

Say you use the module, get within 300m of someone, you can see them but they can't see you. 300m behind that person is an ally of theirs ( so 600m from you, meaning you can't detect them. ) As far as you can tell there's only 1 enemy in range. As far as both of them can tell there's nobody in range. If you decide to engage that enemy radar ranges go back to normal and suddenly you see 2 enemies and they see 1.

Or instead of making penalties to speed why dont we make it simple? Like a lightweight frame you could have a frame that reconfigures your bot to be "stealthy" like radar stealth is in the real world with radar absorbing surfaces and so on. This -could- be in place of a regular lightweight frame, I dont quite know how the balance is. If you spot the stealth bot with your own eyes your should be able to target it but it shouldnt appear on your radar/landmarks until its too close for comfort.

On a different note, I cant say i like the concept of cloaking devices that make you completly invisble, I kinda like the much more plausible low tech approach and I think it would work really well in a game like this as you would need to think about the terrain you are sneaking in, while still being viable for surprise attacks and ambush tactics (a moving bot is much more visible than a stationary one)

I actually thought about this.... True story, radar absorbent paint is affected more my lasers than regular paint (do to it's requirement for mass spectral absorption..)


You could have a "leg" (read "engineering") slot item that gave you this, making you not on radar until you are much closer, but at a cost of not only taking up a slot, but making you take X% greater damage from lasers. (Which is kind of balancing as long range laser fighters are typically the ones who try to lock from as far back as possible..)

OK, Tell me if I am missing something here...

1. Arkhes are not really even your property, as you did not buy them, but the syndicate lets you use them to improve yourself so you can later be powerful enough to further the grand plan.

2. It is not in the syndicates best interest to allow you to take their trainer bots to the beta islands.

Seeing as that is the case, I think arkhes should not be able to travel to beta islands at all, and if you need an arkhe respawn when you are on a beta island it should transport your spark to your mega-corps home terminal for said respawn.

You would still be able to do whatever you wanted with your MK2, but I think you only get one of those, right?

This would also get rid of the problem of people TK'ing their own teams arkhes to raise their stats.

(Just my 2 cents...)

Zhyntil wrote:
Kernkraft 3000 wrote:

Balance needs to be improved. Map Waypoints opening lag is too heavy. Corporation hangar system could be connected over islands by a skill maybe.

Hangar system should stay the way it is, storage is where you put it, whether personal or corp, IMO it is good to have to cart things around where you want it, makes logistics matter.


What if it was just your spark that was teleported?

Say, for a nic cost ( that could be reduced through an extension), the syndicate would be willing to teleport your spark to a different hanger provided you have a working bot in storage there?

That way "you" teleport to a new hanger, but your mech (and all it's cargo) stays behind.  You could activate your bot in the new hanger and go on from that point, but you couldn't use the feature to ship stuff.

(Not high priority, of course, just an idea for the future.)

7

(14 replies, posted in General discussion)

But if I can't buy nic then what will happen to my plans for a fleet of gold plated suicide sequers filled with nuclear frickin' bombs?

I just want to see collision detection, even though it has been said that it is unlikely.

When a kill is made on an active target your weapons being "blinking" to tell you they are finished cycling and will be shutting down.

If you have a secondary target locked, and very quickly hit TAB, R to make it the primary target, and then hit SPACEBAR to engage with all weapons, any weapons that have not finished blinking yet will never start to engage the new target. (You have to wait until the blinking is over and click again to start them.)

Any time I leave a terminal my armor repairer switches itself to "automatic", even though I always turn it back off ASAP, do to not wanting to drain my AP to 0.


It would be nice if it stayed off automatic when I turned it off automatic. smile

11

(13 replies, posted in Q & A)

that only applies to named items.  prototype standard items are just standard items.

EDIT: to see the difference look in the market for prototype named items and compare the info tabs.   The biggest differences are usually in weight and RP

12

(6 replies, posted in Feature discussion and requests)

Probably a bit late for this but I was not in beta.

Anyone else find it odd that there are no chassis slots and yet tons of ad-ons that should go into a chassis slot (intuitively) that are dumped into "legs"?

accumulator rechargers
aux. accumulators
coreactors
energy injectors
evasive modules
armor plates
armor hardeners
armor repairers
shields
light weight frames


All go into leg slots.  This does not make much sense to me.

My guess is it has something to do with ewar balance, but it is still kind of odd looking.

Anyway, what I was wondering was if there was every any talk of having chassis slots in addition (or instead of) leg slots?

EDIT: Actually, to be honest, the only leg slot equipment that seems even remotely leg-ish are the evasive modules.  Can you imagine how incredibly odd a robot would look like with a nuclear frickin reactor strapped to one leg? =P

13

(1 replies, posted in Q & A)

If you have an aux. accumulator and points in accum expansion:

1. Is the recharge time for the entire system the same as with no upgrades? (i.e. 120 seconds for a cameleon)

2. Does the accum expansion affect the combination of the base and aux. accumulators?

The way I currently understand it, on a cameleon if I had a 300 base accum + 75 AP aux + 5 levels of accum expansion would that be (300 +75) * 1.15 = 431.25 total, which would still recharge over 120 seconds (although not linearly.)

Is the (approximately) correct?

3. When the energy management extension is researched it says 3% reduced recharge time of accumulator.  Does this mean, in the above example, that if I had 5 levels of that as well the (total) recharge time would become about 120 * .85 = 102 seconds?

14

(25 replies, posted in General discussion)

Does it make sense that you log out and back in outside of a terminal?  Where does your bot go in the mean time?

15

(6 replies, posted in Q & A)

I searched for this and was a bit surprised that I didn't see a thread on it.

Does spare reactor capacity increase accumulator recharge rate?

It would seem that it should...

16

(2 replies, posted in General discussion)

Ok, thanks.

17

(2 replies, posted in General discussion)

Is you knowledge base only increased be kernel research?

I.E if you have levels of advanced robotics, does that in any way affect your knowledge base regarding mechs?

18

(62 replies, posted in General discussion)

DEV Zoom wrote:
Thadious wrote:

I think what you are missing is that it is kind of hard determining what play style you want to pursue if you spend no EP what so ever, not even on extra assignment slots.

But if you do spend considerable EP on a character to see how it goes, then wouldn't be 2 days of EP your least concern? We're talking about EP respec then which is a wholly other topic.


Are you telling me that if I delete my first character I get ALL the EP back the first time?

I was told I didn't.

19

(62 replies, posted in General discussion)

Thadious wrote:

Let me put this another way...

If you do not have an understanding of the game far beyond what you can be expected to gain from reading about it, a level that can only be gained through playing it, to make a character even REMOTELY viable, then you have to play the game before you can make a character that is viable.

Duh.

Now, for all of the non beta players they are trying to attract, they are charging them MONEY, real world, up front, and then not allowing them to learn the system EVEN THOUGH WE PAID, instead saying "Oh well, you should have read the patch notes with perfect understanding even though you have never played, which is impossible, and since you didn't, after you figure it out, you can pay us CASH again to create a workable account."

That is one hell of a way to alienate a new player base.  An please save your self the trouble and don't call me a "wow baby", that isn't even close.

I even have the collectors edition box of mortal online sitting on my wall.


I have NEVER seen such an absurd system as permanently and severely handicapping new paying players from day one for not understanding perfectly a system they have never used before, and therefore, even if read about, can not be expected to intimately know.

Seriously.

I think what you are missing is that it is kind of hard determining what play style you want to pursue if you spend no EP what so ever, not even on extra assignment slots.

Agreed. Even DnD Online has collision checking and friendly fire, and that came out in 2006.  I know it's possible.

21

(62 replies, posted in General discussion)

Let me put this another way...

If you do not have an understanding of the game far beyond what you can be expected to gain from reading about it, a level that can only be gained through playing it, to make a character even REMOTELY viable, then you have to play the game before you can make a character that is viable.

Duh.

Now, for all of the non beta players they are trying to attract, they are charging them MONEY, real world, up front, and then not allowing them to learn the system EVEN THOUGH WE PAID, instead saying "Oh well, you should have read the patch notes with perfect understanding even though you have never played, which is impossible, and since you didn't, after you figure it out, you can pay us CASH again to create a workable account."

That is one hell of a way to alienate a new player base.  An please save your self the trouble and don't call me a "wow baby", that isn't even close.

I even have the collectors edition box of mortal online sitting on my wall.


I have NEVER seen such an absurd system as permanently and severely handicapping new paying players from day one for not understanding perfectly a system they have never used before, and therefore, even if read about, can not be expected to intimately know.

Seriously.

22

(62 replies, posted in General discussion)

Mesiyah wrote:

what i dont understand, is why are ppl complaining about the ep penalty, when it was announced SOMETIME before it was enforced ?

you knew the penalty would occur, so you had ample time to delete your 'test' chrs withou incurring any penalty...

strange...some ppl will never be happy.

<read the news>

~M~


They are probably complaining because they JUST BOUGHT THE GAME and had no idea of the arcane beta balancing that was going on behind the scenes, and therefore did not what what specific voluminous obscure piece of online text would tell them that they were not allowed to play with the character creator, which is such an absurd idea for a new game, that it would never cross a sane persons mind as an outside possibility.

Shall I go on?