I know you want players to work hard for their success in this game, but right now taking things away and/or lowering reward is not helping.
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Perpetuum Forums → Posts by Balsover
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Posts found: 9
1 2011-03-04 15:34:11
Re: Named items dropping from NPC's (29 replies, posted in General discussion)
2 2011-02-24 17:08:41
Re: I have bad feeling about future success of this game... :-( (149 replies, posted in General discussion)
Join non-noob corp.
But ye, PVE could be bit better on Alpha to entertain new guys. They need something to keep them in-game, and not many have brain-cell to find non-noob alpha corp.
Most players want to figure out the game for a few weeks first, before joining a corp. If they get bored after a few weeks, probably wont happen.
3 2011-01-17 15:37:18
Re: Pelistal bot speed (12 replies, posted in Balancing)
Blorturmur wrote:Neoxx wrote:Missiles got range buff. Balance is about end game, not standards.
hopefully the majority of the player base sticks around that long.
2 Months?
It only takes 1 month for someone to ask "is this worth renewing?"
4 2011-01-07 16:52:23
Re: are you balance only PvP? (23 replies, posted in Balancing)
PVP is too few and far between. I wouldn't mind some good PVE content for when I'm bored, or have limited time.
5 2010-12-21 21:03:56
Re: Purpose of a Mech? (72 replies, posted in General discussion)
If you guys are thinking you can jump into this game, and a week later be an amazing mech pilot, you have no idea what game this one is heavily influenced by. (Hint: it starts with an 'E' and ends with an 'E', and there's a 'V' in the middle.)
Hate to say it, but... go back to WoW.
They are not saying that at all.
What they mean is within a few weeks, they can be amazing bot pilots, and for what they want to do, that is all they need.
lack of meaningful character progression is the key here.
6 2010-12-20 17:12:40
Re: Farm Online (23 replies, posted in Feature discussion and requests)
My issue is not nic/h.
This thread is (was) not about risk vs. reward.
The extra danger that comes with farming in beta has some value I guess, but it doesn't remove the fact that all pve is boring repetitive farming.
I just feel that this system could be utilized into actually interesting and engaging pve.
Easy way would be to bring in instances, but some people for some reason fanatically support open world pve and won't even consider anything that is instanced. So sorry in advance to those of you whose pulse just rose and veins on their forehead began to pulsate. But still.. instancing could give us assignments like:
"Hello Agent. We have discovered activity in a Pelistal Empires base that we thought abandoned. We need you to go there and hack into their satellite link system directly using the hacking interface module that will be provided to you. Department of Federated Industry loves you."
You are transported (I guess airlifting would not brake the lore?) to an instance similar to bases. You would need to sneak past patrolling and working Pelistalites towards your objective. Lots of options how you could tweak the mission.. maybe every time you are discovered and had to rely on blowing stuff up counter would tick and after certain limit your mission would be a failure.
Hacking open entrances to make the job easier. Hacking some defense systems to cause turrets to start shooting their own. Gaaah.. got stuck with hacking stuff, but you get the idea?
Other types of (instanced) assignments could be something like:
Convoy Escort: Sequer will be following you and you have to lead it through several ambushes. You have an option to command the sequer to stop so you can scout ahead and take care of the ambushing bots, disarm traps/mines. Find shortcuts.
Blow stuff up: Attack bases/Convoys/Patrols/Camps/Buildings .. Several maps with varied enemy placements. You would often need to choose between direct assault and fast escape or sneaky approach and surgical strike or just overwhelming firepower (for you farmers).
Defend the (supersecret) outpost: You, with help of some static defense turrets need to fend of waves of enemy attacks. Shootshootshoot, I hope you packed enough ammunition.
Etc.etc. And of course all could be done in teams. Some of this sorta stuff could be even done in open world pve, if we had some sorta Adventure Island (tm). Large enough so you could discover and do stuff/these sort of assignments there in relative peace. Might even make it pvp (low-sec style?) island, but finding pve.rs to blow up should require enough effort to not make it a happy gankland.
Several maps, several/or even random enemy placements, several difficulties for solo & team -> not so repetitive pve anymore..
I like the PvE ideas. The squad based combat and team play options sound like a lot of fun.
7 2010-12-07 20:30:54
Re: r.exe (10 replies, posted in General discussion)
norton av dont like this...anyone else getting it also?
wont even let the game run
Norton a.v., there's your problem.
Just remove it, never catches anything anyway.
8 2010-11-25 20:37:58
Re: Question regarding missile spec (10 replies, posted in Guides and Resources)
Thanks for the replies, missiles it is!
9 2010-11-25 16:45:45
Topic: Question regarding missile spec (10 replies, posted in Guides and Resources)
When I started I was thinking of going all missile specialization. Pelistal and Missile extensions, and piloting a Castel (to start with).
From what I heard/read however is that missiles are not that great, and other weapons are better.
Just curious what people's opinions are, can you make missiles worth it?
Thanks
Posts found: 9
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