If you have ever played long time running mmorpgs, you know why I think that. There is always some that leave and some that want to start playing. Unfortunatly a newbie often is discouraged because he has disadvantages since he is a newbie (less equip, gear, skill levels, what ever). After some time he will either decide to quit because of that or get along with it. The ones that quit could be kept if they are allowed to buy old accounts from quitters.

I see nothing bad about that.

If the dev team created some mechanics to trade chars on the website, there might even be some that buy another account laterwards to have a mining alt or sth like that. You would need to have the choice to change pilot name and start fresh in a starter corp in your biography.

Note: Having to start with a new char in a long running game like PO or EVE is a reason lots of people I know don't join playing later on.

I would like to see some improvements to the mission system.

1.) Player offered missions. In special transport and kill missions. Could allow players to hire squads for pvp events. Could allow players hire other players for mining ops.

2.) Missions that are acceptable at all terminals, in special kill missions without the need to drop loot boxes. Why would you need to accept it at the one and only terminal?

3.) More missions, maybe something like ESCORT Missions. Escort NPC x to target location y. Would be best suited for squads, maybe even only acceptable by squads. One could boost/rep/shield the npc, others could defend it. Source and destination could be random or at least a few different.

More different stuff for solo players or small groups! Maybe some easy stuff that gives little reward but at least is entertaining and as such doable for hours.

28

(30 replies, posted in General discussion)

Actually the main problem is you can't make NIC that easy. Without NIC no requests for goods. Without requests for goods no offers on market. Easy.

It is also much easier to get NIC on alpha than on beta. With level 3 kill missions or even level 1 transports, you can make NIC relative fast and very easy. On beta the risk is way higher while the reward is not. At least overall.

I would enjoy Perpetuum if I actually had time to play big_smile

Besides that I think the possibilities to gain NIC are quite bad. As miner/harvester/transporter you might be able to gain NIC but at the cost of your mental health. As combat char it is almost as mental health killing since you got to run around for years to farm some loot or kernels, run again around for years to sell it and besides that have to invest tons of NIC in ammunition.

Having said that it is WAY more comfortable being in such a great corp as CIR!

I think one possible solution or at least pain easer would be being able to rent a NPC driven transport bot. Renting fee per hours game time and size of cargo. Possibly with the option to buy equipment upgrades to it (similar like car rental). That way even solo players or players at time zones with low population could replace a second player with an NPC and thus focus on their primary activities.

Acutally the basic idea of insurance is keep players in a bot for pvp.

I can live with loosing some NIC on each loss (most time its PVE though), but since you hardly make NIC pvping if it is too much of a loss, you have to farm for NIC way to long for a PVP game.

So keep insurance high enough to pay for a replacement bot. That way you loose your insurance NIC plus your equipment. Prices should be calculated on market value of minerals/components. If you actually can find a deal that saves you some NIC, even better as you can partly buy your lost gear as well.

I give a *** if you win a few NIC in total, cause if you use insurance as it is ment to be used, you won't blow up bots by purpose and as such don't make billions of NIC without doing anything usefull.

I want to have fun playing this game. Fun ain't farming for NIC just to participate in any action. It is already hard enough to get online and have some action if you can not be on 24/7.

A lot has been said, still I would like to voice my opinion :-)

In my opinion PvE is at least as important as PvP. You need to be able to do something an always have a way to progress no matter if you have a hundred people at your disposal or not. That means for example that there need to be missions and farming areas where you have progress, fun and also risk of loosing stuff.

What I personally miss or dislike:
- PvE is either a joke or so frustrating you could immediatly cancel the subscription
Compare Level 3 kill missions which are quite easy (since you can outmaneuver mobs and avoid Ewar mostly) with for example the spawn close to alpha in a canyon where you aint much range (hills, narrow) and get easily demobed by 3 mobs plus ecmed all the time.

- Too much EWAR on NPC side. ECM in combination with Demob kills you to easily and is almost found in any spawn.

- Bigger bots are useless in PvE since you hit nothing. Ok, I got precision firing only at 5, but since 10 is the maximum, there won't be THAT much of a difference, not to mention I only talk about Mech vs. Assault or vs. Light. Don't want to even think of Heavy vs. Assault or Light. I understand the need to do this in PvP, but it should not be that bad in PvE. Otherwise you are running around in your mech on your way to some sort of PvP or Farming spot and get killed without a chance by some lowbob npc spawn. Maybe distinguish between PvP and PvE when calculating hit chance/dmg.

- Some sort of Open Quests like in Warhammer Online. Could be on beta islands as well. Makes more Open PVP happen and not just blobwarfare on some intrusion event.

- Benefits of doing PvP and Benefits of doing PvP. Could be different, could be same. Something like buying special items from NPC Corp if reputation is high or trading some looted token from PvP for stuff at your NPC Corp.

- I could also think of some PvE Rewards from Missions being usefull for corporations like items which give productionbonus or only gainable ressources through missions. That way corp squads would do more missions on beta islands which in turn makes more open pvp possible.



- Some sort of alliance system that allows you to form alliances that are shown ingame and can set standings like corps can.

- Corp warfare that allows corps to shoot each other on alpha islands. This would make Open Quests and Missions on alpha islands much more interesting :-)


All in all I like the game, the mechanics and the PvP stuff. But I am afraid any kind of MMORPG needs some sort of Single Player possibilities to survive in the long run. Just look at World of Warcraft that has a lot of Single Player (repeatable quests, rewards) or few players (5 Man instance) content. I know it is different a lot, but it actually does bring more subscriptions which makes development possible.

32

(77 replies, posted in Open discussion)

I play(ed) EVE since public release. Started early with Corporation Adeptus Gattacus (ADGA), joined CFS Alliance, then Star Alliance. Tried fighting FA but since we had to many carebears and PVP newbs, could not win anything. Later on switched to Curse Alliance and finally had some good fights and campaigns going on :-). Good old days...

I haven't seen the fps count yet (guess it is somewhere on the buttom near lag count big_smile), but I haven't noticed any slideshow yet either. The game runs pretty good so far. On the other hand i just started playing and the game looks pretty bad even on maxed settings with max aa and ai on. It feels worse than Neocron or MW3, might be my own impression though. But playing BFBC2 with maxed details (only 2*AA though), it really hurts my eyes!

System:
CPU AMD Phenom II 940
GPU: 2*4850 in Crossfiremode
RAM: 4 GB 1066Mhz Dual Channel Mode
OS: Win7 x64
Resolution: 2048*1152 (23" Samsung if anyone is interested in a high res low cost monitor ;-)).