A lot has been said, still I would like to voice my opinion :-)
In my opinion PvE is at least as important as PvP. You need to be able to do something an always have a way to progress no matter if you have a hundred people at your disposal or not. That means for example that there need to be missions and farming areas where you have progress, fun and also risk of loosing stuff.
What I personally miss or dislike:
- PvE is either a joke or so frustrating you could immediatly cancel the subscription
Compare Level 3 kill missions which are quite easy (since you can outmaneuver mobs and avoid Ewar mostly) with for example the spawn close to alpha in a canyon where you aint much range (hills, narrow) and get easily demobed by 3 mobs plus ecmed all the time.
- Too much EWAR on NPC side. ECM in combination with Demob kills you to easily and is almost found in any spawn.
- Bigger bots are useless in PvE since you hit nothing. Ok, I got precision firing only at 5, but since 10 is the maximum, there won't be THAT much of a difference, not to mention I only talk about Mech vs. Assault or vs. Light. Don't want to even think of Heavy vs. Assault or Light. I understand the need to do this in PvP, but it should not be that bad in PvE. Otherwise you are running around in your mech on your way to some sort of PvP or Farming spot and get killed without a chance by some lowbob npc spawn. Maybe distinguish between PvP and PvE when calculating hit chance/dmg.
- Some sort of Open Quests like in Warhammer Online. Could be on beta islands as well. Makes more Open PVP happen and not just blobwarfare on some intrusion event.
- Benefits of doing PvP and Benefits of doing PvP. Could be different, could be same. Something like buying special items from NPC Corp if reputation is high or trading some looted token from PvP for stuff at your NPC Corp.
- I could also think of some PvE Rewards from Missions being usefull for corporations like items which give productionbonus or only gainable ressources through missions. That way corp squads would do more missions on beta islands which in turn makes more open pvp possible.
- Some sort of alliance system that allows you to form alliances that are shown ingame and can set standings like corps can.
- Corp warfare that allows corps to shoot each other on alpha islands. This would make Open Quests and Missions on alpha islands much more interesting :-)
All in all I like the game, the mechanics and the PvP stuff. But I am afraid any kind of MMORPG needs some sort of Single Player possibilities to survive in the long run. Just look at World of Warcraft that has a lot of Single Player (repeatable quests, rewards) or few players (5 Man instance) content. I know it is different a lot, but it actually does bring more subscriptions which makes development possible.