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Perpetuum Forums → Posts by Alauris
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Posts found: 14
1 2012-07-19 14:07:29
Re: BUG: bots purchased from the market come out silver w/o paint (6 replies, posted in Resolved bugs and features)
2 2012-07-19 11:39:17
Re: BUG: bots purchased from the market come out silver w/o paint (6 replies, posted in Resolved bugs and features)
Not fixed for my Arbalest MK2 and Lithus
3 2012-07-08 14:33:03
Re: New player - with important recommendations -- wishing devs success (26 replies, posted in General discussion)
I agree and I think that would be sufficient to increase the speed of all robots by 1/3 (or give us warp drives:))
4 2012-07-02 21:07:49
Re: Change to construction around gamma teleports (65 replies, posted in News and information)
Dev should at least compensate the affected corporations with some quick dev's construction/deconstruction charges from test server.
5 2012-07-02 20:51:24
Re: POLL: What is the best location for a Market Hub? (20 replies, posted in General discussion)
Tellesis
7 2012-06-12 18:55:18
Topic: Strange polygons in water (6 replies, posted in Bugs)
Sometimes i see this strange polygons in water.
Tellesis
http://i1232.photobucket.com/albums/ff3 … m_0065.png
http://i1232.photobucket.com/albums/ff3 … m_0063.png
Attalica
http://i1232.photobucket.com/albums/ff3 … m_0066.png
8 2012-06-09 00:10:38
Topic: Perpetuum in HumbleBundle (3 replies, posted in Feature discussion and requests)
Humble Bundle is a project in which you can buy indie games and then decide how much money you give developers,charity and Humble Tip.
HumbleBundle may be a backdoor to Steam because all of their games can be downloaded from there.
My suggestion is this: Anyone who buys HumbleBundle gets one month of free gameplay(only for new accounts).
9 2012-06-08 20:24:00
Re: Gaps between haulers (33 replies, posted in Balancing)
This is going nowhere everybody's talking about their own turf even if it's the topic about new players.
10 2012-06-08 13:53:53
Re: Gaps between haulers (33 replies, posted in Balancing)
Developers can't focus only to end-game when they do't have enough players.
20u is not difference.
11 2012-06-08 07:05:19
Topic: Gaps between haulers (33 replies, posted in Balancing)
New player specializing in the transport can make cash for a Sequer in few days but then what? where he takes 80 million on a new robot!?
There's a huge price gap between Sequer and Lithus and huge cargo gap between Lithus and Scarab.
My suggestion is this:
-create a new mech hauler with 200u cargo.
-Increase capacty of Lithus to 400u.
some numbers
Assault robot
Sequer
actual market price 450.000
Lucius Marcellus shop 490.000
average 470.000
cargo 80U
5875 nic/u
Heavy mech
Lithus
actual market price 92.000.000
Lucius Marcellus shop 77.500.000
average 84.750.000
cargo 240u
353.125 nic/u
Heavy glider
Scarab
actual market price 110.000.000
Lucius Marcellus shop 93.650.000
average 101.825.000
cargo 720u
141.424 nic/u
12 2012-06-05 06:08:53
Topic: Graphic innovation (1 replies, posted in Feature discussion and requests)
-Tracks and dust VFX behind robots
Most robots weigh tens of tons but i don't see any tracks behind them
-Tracks texture on main roads.
-Softer alpha transitions on partially transparent textures(trees,plants).
-Higher shadows resolution.
13 2011-11-11 16:11:50
Topic: Mining hub (9 replies, posted in Feature discussion and requests)
Military players have distress beacons,harvesters have incubators only miners have nothing to deploy so what something like that?
14 2011-11-11 13:02:16
Re: New Module? (7 replies, posted in Feature discussion and requests)
I have too ideas for new modules
Standard cargo module
slot:legs
+5% cargo capacity
+2% mass of robot
Standard lighweight tunning
slot:head
-3% mass of robot
-3% armor hit points
-3%demobilizer resistance
Melee weapons modules
Standard small kinetic power fist module
slot:chasis
mass: 50kg(melee need speed)
accumulator consumption:4ap
cycle time: 4s
kinetic damage 30points
hit dispersion 3.50*
optimal range 2m
Posts found: 14
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Perpetuum Forums → Posts by Alauris
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