Ok thx

Not fixed for my Arbalest MK2 and Lithus

http://www.perczech.cz/image/Perpetuum_0102.jpg

I agree and I think that would be sufficient to increase the speed of  all robots by 1/3 (or give us warp drives:))

Dev should at least compensate the affected corporations with some quick dev's construction/deconstruction charges from test server.

Tellesis

6

(28 replies, posted in Localization)

+1

7

(6 replies, posted in Bugs)

Sometimes i see this strange polygons in water.

Tellesis
http://i1232.photobucket.com/albums/ff3 … m_0065.png
http://i1232.photobucket.com/albums/ff3 … m_0063.png

Attalica
http://i1232.photobucket.com/albums/ff3 … m_0066.png

Humble Bundle is a project in which you can buy indie games and then decide how much money you give developers,charity and Humble Tip.

HumbleBundle may be a backdoor to Steam because all of their games can be downloaded from there.

My suggestion is this: Anyone who buys HumbleBundle gets one month of free gameplay(only for new accounts).

9

(33 replies, posted in Balancing)

This is going nowhere everybody's talking about their own turf even if it's the topic about new players.

10

(33 replies, posted in Balancing)

Developers can't focus only to end-game when they do't have enough players.

20u is not difference.

11

(33 replies, posted in Balancing)

New player specializing in the transport can make cash for a Sequer in few days but then what? where he takes 80 million on a new robot!?
There's a huge price gap between Sequer and Lithus and huge cargo gap between Lithus and Scarab.

My suggestion is this:
-create a new mech hauler with 200u cargo.
-Increase capacty of Lithus to 400u.


some numbers

Assault robot
Sequer
actual market price   450.000
Lucius Marcellus shop 490.000
average               470.000
cargo 80U
5875 nic/u

Heavy mech
Lithus
actual market price    92.000.000
Lucius Marcellus shop  77.500.000
average                84.750.000
cargo 240u
353.125 nic/u

Heavy glider
Scarab
actual market price   110.000.000
Lucius Marcellus shop  93.650.000
average               101.825.000
cargo 720u
141.424 nic/u

-Tracks and dust VFX behind robots
Most robots weigh tens of tons but i don't see any tracks behind them

-Tracks texture on main roads.

-Softer alpha transitions on partially transparent textures(trees,plants).

-Higher shadows resolution.

13

(9 replies, posted in Feature discussion and requests)

Military players have distress beacons,harvesters have incubators only miners have nothing to deploy so what something like that?

http://i1232.photobucket.com/albums/ff3 … inghub.png

14

(7 replies, posted in Feature discussion and requests)

I have too ideas for new modules

Standard cargo module
slot:legs
+5% cargo capacity
+2% mass of robot

Standard lighweight tunning
slot:head
-3% mass of robot
-3% armor hit points
-3%demobilizer resistance

Melee weapons modules
Standard small kinetic power fist module
slot:chasis
mass: 50kg(melee need speed)
accumulator consumption:4ap
cycle time: 4s
kinetic damage 30points
hit dispersion 3.50*
optimal range 2m