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Perpetuum Forums → Posts by Jasdemi
Posts found: 26 to 45 of 45
26 2010-11-25 18:54:05
Re: Minimising to windows is borked since 25 Nov Patch (6 replies, posted in Resolved bugs and features)
27 2010-11-25 18:48:09
Re: Access restriction on beta island outposts (19 replies, posted in Feature discussion and requests)
agree
28 2010-11-25 18:44:55
Re: Ginger Magician (10 replies, posted in Open discussion)
Saw him dramaqueenin' on Darkfall forums yesterday, so I guess not.
29 2010-11-25 18:02:17
Re: Which bot type do YOU think is the best for pvp and why (16 replies, posted in General discussion)
Any missile boat type. Just faceroll and win.
30 2010-11-25 17:54:41
Topic: Patch in three days. (1 replies, posted in General discussion)
/discuss
31 2010-11-25 17:05:54
Re: Set Relations for entire corp (26 replies, posted in Feature discussion and requests)
+1 ignore whole corp
32 2010-11-25 16:36:45
Re: There better be some patch today! (3 replies, posted in General discussion)
Why thank you.
33 2010-11-25 16:09:33
Topic: There better be some patch today! (3 replies, posted in General discussion)
What the hell are they preparing for? Few more players at launch?
I'm pretty sure most bought EA, so we'll probably see about 10% increase in population.
34 2010-11-24 21:05:19
Re: Big Fight? (8 replies, posted in Open discussion)
MUKAVA FLIPSKU wrote:BENCHPRESS100KG tried 120
Almost made it.
Next time I'll cheer you up in my Hello Kitty nerd outfit. Just let me know, friend.
35 2010-11-24 18:05:57
Re: Remove Arhkes from Kill Count (24 replies, posted in Feature discussion and requests)
Agreed
36 2010-11-24 09:11:17
Re: Transport Assignment Nerf (21 replies, posted in General discussion)
QQ moar, OP.
38 2010-11-22 12:09:38
Re: M2S, PvP & You (190 replies, posted in Recruitment forum)
Yep, M2S is a bunch of nerds. Can't even benchpress 100. Lame.
39 2010-11-21 22:00:01
Re: [Combat] Add a Laser Designator (10 replies, posted in Feature discussion and requests)
A marker constantly showing your LOS towards a target would greatly increase the server traffic (Everything is done server side as far as LOS is concerned) which is the main reason. It would dumb down combat but if implemented as a slightly less "You can shoot now, now you can't" system then that would be okay. The current LOS issues are mainly incorrect (Hill issue) and you can even shoot through some hills if you're at the right angle. For now LOS is broken. It almost works as it should be expected to but there are still issue.
Oh come on. Don't talk bullshit. Sure it will increase the bandwidth by few bytes, but NOT GREATLY.
40 2010-11-21 17:34:39
Re: Highlight own orders in market (8 replies, posted in Feature discussion and requests)
/agreed
41 2010-11-21 14:01:19
Topic: Invisible Obstacles ... really? (2 replies, posted in Resolved bugs and features)
So about 30% of the time my laser shoot into air, while there are no obstacles, nor the ground is blocking it.
So should we all respec to missiles or will this game-breaking bug be fixed eventually?
It's already hard and annoying to PvE with invisible obstacles. How will it work in PvP? Will laser specialized bots just be free kills for missiles?
/discuss
42 2010-11-20 12:44:14
Topic: Future terrain of our world? (3 replies, posted in General discussion)
Will our beloved isles look like this once terraforming gets ingame and will 90% of bots use missiles?
43 2010-11-19 12:25:34
Re: Deutsche Corp gesucht ? (Dann wählt German Robotech Industries) (8 replies, posted in Recruitment forum)
Thread Titel macht keinen Sinn.
44 2010-11-19 12:18:28
Topic: [Request] Container filter option (8 replies, posted in Feature discussion and requests)
Please add an option in landmarks filter to show only accessible containers.
45 2010-11-18 19:01:53
Topic: Performance Issue (8 replies, posted in Resolved bugs and features)
Hey devs,
the client performance is really poor. People with high-end systems (including me) are experiencing pretty bad FPS at bit more populated places.
With my i7 920 @ 4.3 and GTX480 heavily OC'ed, I only get max. 30 FPS at places with like 40-50 people.
Players with similar setup in General Chat experience this issue as well, so it's not only me.
This is very unrealistic, as current high end games run better at max. than Perpetuum for me.
Can you guys please look into this?
Posts found: 26 to 45 of 45
Perpetuum Forums → Posts by Jasdemi
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