1

(2 replies, posted in Bugs)

Just to re-word Indy's post...

The problem is opening up private storage when out in the field causes a freeze and/or crash when the client has been running for a while.

2

(2 replies, posted in Bugs)

I get the same, the game either slows to a crawl with <5 fps or crashes completely.
Im guessing its a memory leak of some sort as it only seems to happen after the client has been open for an hour or more.

Ville wrote:
Alux wrote:

It would be nice if their was a base price set for raw materials, it would stop the mineral prices from dropping in value too much.

It's only going to get worse...  With more people and dynamic ore spawns.

But this would mean were risking our bots on beta for less of a payout... Maybe I should switch to flower pickin.

It would be nice if their was a base price set for raw materials, it would stop the mineral prices from dropping in value too much.

5

(12 replies, posted in General discussion)

To be hones the current pathfinding gets me from A>B while I make a coffee so im happy with it.
I dont mind that it misses the accelerators as these could be considered a bonus for people that manually pilot their bots and therefore can get from A>B a bit faster than others using the autopilot.

+1

Having my mining turrets fire gnomes at the ground instead of beams would be cool and well worth $20

A logistics style bot would be nice too, rolling out mining bots to do remote repairs just seems silly. Would be nice if we had an assault and heavy mech/glider dedicated to squad support with bonuses to remote repairs and energy transfers.