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Perpetuum Forums → Posts by Laughing God
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Posts found: 12
1 2011-06-30 17:31:34
Re: Win a Mk2 heavy mech of your choice (386 replies, posted in News and information)
2 2010-12-14 06:53:31
Re: Crucial market features needed. Please read. (27 replies, posted in Feature discussion and requests)
I agree. Good suggestions!
3 2010-12-12 21:57:48
Re: Teleports? We dont need no stinking teleports! (5 replies, posted in Open discussion)
Funny thread, however that video was exposed as a fraud. (If it wasn't obvious enough already.) They have boards an inch under the water chained to the bottom.
Crap. I was just about to get out and start running
4 2010-12-12 18:26:50
Re: Dev Blog (4 replies, posted in Feature discussion and requests)
Nice! However, did I also miss a link from the official site. If you have not seen that blog before how do I find it?
I could go Gemrods Terminal chat--->Perpetuum beta blog
But is that how it is supposed to be done?
5 2010-12-12 18:12:56
Topic: Dev Blog (4 replies, posted in Feature discussion and requests)
I would like to see a devblog feature. Sort of bi-weekly place where the devs can post about issues, future plans and other things of interest to the community.
This way we could all see what's planned and get a feel for what makes the machine tick.
6 2010-12-11 08:15:58
Topic: Shield Radius? (6 replies, posted in Q & A)
Hello,
I was just comparing the small and medium shield generators. It seems to only real difference is the shield radius (3vs8). What does it do?
Is it the range the shield extends around your bot? Or is only part of your bot covered if you use a small shield on a large bot? Is surface hit ratio and shield radius related?
7 2010-12-04 10:39:03
Re: Euro-Corp Syndicate (118 replies, posted in Recruitment forum)
ECorp - Making the game this <--------------------------------------> more enjoyable!
8 2010-12-04 10:37:46
Re: Devs should bring magic to the game! (27 replies, posted in General discussion)
I'll go withe laser equipped sharks myself
9 2010-12-01 00:57:14
Re: Any kind of respec available by chance? (81 replies, posted in General discussion)
Some of us like the EVE mechanics
Honestly being able to have 1 miner 1 industrial and 1 PvP character all on the same account and all earning EP individually would crash the co-op nature of the game.
10 2010-11-30 12:06:06
Re: Any kind of respec available by chance? (81 replies, posted in General discussion)
I do not want to see a skill respec option. Over time you will be able to train any skill. Want missiles...train for them. If you decide later on you want lasers...then train for that.
I would however like to see a limited attribute respec (say on a 6month timer as in EVE).
11 2010-11-24 12:18:12
Topic: Unable to move scan data to field containers (2 replies, posted in Resolved bugs and features)
During mining operations it is usually good to have up to date scanning date for everyone. However, I do not seem to be able to move scanning date from my robots cargo into a deployed field container.
Reproduction
1. Deploy field container
2. Use a tile based scan
3. Drag and drop scan result from robot cargo into field container.
12 2010-11-20 16:37:00
Re: Euro-Corp Syndicate (118 replies, posted in Recruitment forum)
Bump. Good group.
Posts found: 12
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Perpetuum Forums → Posts by Laughing God
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