Rex Amelius wrote:

A theme park in the middle of my beach? gasp

Sure, why not. And have some yellow bots invading blue islands. Call it factional warefare.

Only kidding about the name. Anything that gets noobs excited is a plus as long as the sand surrounding the park remains.

Yup Yup gotta get those newbs in the game!

Also, Consider having Heavy Mechs protecting the alpha bases, and have many mechs attacking them,... make people think there in the middle of a warzone or something when they log in...

Way to go devs!

Adding the orange bots to the noob area is a LARGE step in the right direction!  I got so excited when I logged in to see the additions!

Ok now that you added some bots, which gives the perception there is a lot to do, think about how to HOOK the new player!

1. Is it possible to arrange the bots to be in a fake fight? Where they shoot at each other and hardly do any damage, creating an illusion of the base being under attack?  Add some turrets which shoot at the bots, create a nice picture of action!!!! 
   a.  If I logged in my first time and saw SOMETHING like this, then i would be so intrigued and more excited and interested!   

Now, Along with making it exciting... by creating an illusion of a live world... (for the most part)

1. Figure out how to seed the market with more affordable and a variety of items so that new people who arent sure they want to pay for the game can have a chance to customize their mech.
   a.  The new player needs to become attached to their character and feel a sense of ownership in their creativity!

Make them want to come back and pay for this!

Little farther out is the missions, you have to figure out how to either make them more exciting and more rewarding for the amount of travel they have to do... OR figure out how to make the travel less time consuming and boring!

So far so good, thanks for listening and Keep it up, you have a great game here.  Polish it up, then advertise and hook people!
General Arkangel

ToeL wrote:

Somethings with EVE vs Perp... In 2003 when EVE was new. The market was very similar to how it is in Perp. What made EVE's market what it is today was thousands of players selling the junk they got as loot. The beginner school stations had basic T1 stuff... talking civilian shield boosters, shuttles, but what you could get were the blueprints to make your own modules. From the BPOs players got smart and first sold there T1 stuff at there home base which was a starter school. To speed up the process of populating the market, mission offers of 1000s of ammunition or  100s of modules would be rewarded to players. Naturally a player would not need 100 inertia stabilizers so they were sold on the market by the player.
Perp players need to take an active interest in populating the market. Why has it not been done so already... I think the costs involved are a major factor. Its very costly to research a prototype module. Or that a CT gradually decays and gets worse the more used it is, and as a double hit, new players lack the skills to get a good CT from the start. So the CT made requires extra waste materials that a new player has to spend more time harvesting/mining. Furthermore the refining waste increases the cost for a new player to build... This is where veterian players have to step up and build up the market. Meanwhile new players think the game is broken and quit. Thanks for allowing the disguntled veterian players a means to sabotage the game.
But the markets are seeded to an extent... some items show infinate supply, mostly the items needed to aquire construction materials; mining charges, geoscan charges, T1 modules for harvesting/mining, and even basic weaponry for hunting killing basic spawns for the salvage materials needed. So newbies, we have the tools just not the extentions to make those tools useful for us. This is where assignments could pick up the slack and carry the new player. How so? Well, why not reward the player with crafting materials for doing industrial missions. Mine 2500 units of titan ore, why not get rewarded with the perfect refine quantity of titanium from that titan ore? Mine HDT, harvest Helio, gather a few other items and then get the reward for some more crafting materials. Ok we're sent to recover some artifact, and get a decoder rewarded in the process. Now the new player can do a combat mission to get a module to reverse engineer and by doing "gathering assignmets" get the crafting materials to build that module, waste % included. What's to stop a player from doing the same assignment over and over like we can do currently... make the assignment random like the missions are in EVE. EVE mission are not predictable, there is a % of types based upon agent but even for a 100% combat agent, players can't predict if its "worlds collide" next or "downing the slavers" or maybe "angel extravaganza". What will force a player to move is increasing difficulty of assignments. Want a player to progress then force them to build that kinetic armor hardner so they can complete the assignment but providing a challenge. And maybe give us the "*HINT* you may need a kinetic armor hardner" in the assignment details. More to come later about this...

I really like those thoughts.

The markets just need to be seeded a little. Though, you are really on your mark!  Seasoned players need to seed the market, with everything, but, as long as the costs are not worth it, it will take sacrifice.  this means the devs need to consider adjusting something for the lower end items so the players can seed the market.  So the noobs dont think this is a dead game.

I am a noob to Perp, not gaming... so this should make sense.

Keep the ideas coming!

Rex Amelius wrote:
KUSTOMROD wrote:

I really think that the nerf to spawns on all the islands that happened ages ago was the point where what the OP is talking about occured.

I remember when I first started you had to learn quick that the NPCs didnt mess around.  I lost quite a few castels in the early days but it was exciting, heart in your throat stuff.  Running out in your new bot to kill or be killed and getting away with 3hp got the heart going and hooked me.

Looking at the alpha 1 islands now its Arkhes every where (NPCs).  You need to go a long way to find a spawn that will give you a run for your money.  Bring back the alpha spawns close to the terminals and the roaming mobs/observers.  First time I meet an observer it supprised the ^$#* outa me, was only a Baph but trying to work out a way to kill them in a light bot gave me hours of fun.

Not sure this has made sence but I have had dealings with a few new players over the last couple of weeks trying to get some of them to stay, but trying to find a spawn close to terminal enough as they need to use plates due to only starting out which means they are going slow so a 10min walk or longer looking for a spawn for just the 3U cargo of a light bot minus the ammo they are carrying I will admit is very dull.

Hope they bring back the good old days...

That's damn right! I remember thinking how cool it was that the NPCs could eat me alive if I went the wrong way. NPCs in EVE bored the *** out of me from day one, so I was always impressed with Perp's more dangerous NPCs.

When I first read the idea about making all Alpha spawns fire-only-when-fired-upon I thought it was a fair idea. After reading Kustom's post and remembering my experience and thoughts with NPCs... Hell NO, it's a bad idea.

NPCs should be plentiful AND powerful AND drop good loot. If you MUST limit their aggressiveness do it surgically without the sweeping broad strokes. ALL of Alpha for ALL bot types seems way too harsh. Perhaps do it by region and/or bot type (like indies). But I'll let others with far more PVE experience argue the details...

EDIT: also my first days were in Feb 2011, so that is the timeframe for my 1st impressions on NPCs. When I picked up the game again in Oct and reset my character, I really did not focus much at all on NPCs. Perhaps they already sucked by then.

I agree as well with you...

In simplest terms, these devs need to put themselves in the new players drivers seat(just create a new character and play the game).  based off the videos for advertising on the website, and the description for this game the new player will have expectations. 
Adventure, Combat, excitement, survival, profit!

The noob area needs to have all these things. 
Currently:
The following will instill boredom:
1. 90% travel for missions
2. all passive bots (very low risk factor)
3. linear boring missions
4. bots drop no good loot to help the player customize the mech
   a.  Currently I have been playing for 3 weeks or so.  Bots do not drop any equipment which might help me be more effective.
  b. They drop plasma so I can make money.
     b1.  Problem: I have money and there is nothing to buy on the market, still no way to get new items.
     b2.  only solution: get things from corp memebers..   This is a great solution for mid to end game items, but not for noobs. 
     b3.  Noobs should have an artifical market of some sort to enable them to customize their mech, play with setups and combinations.   CURRENTLY: there is not a system that is effective at this.
         ii.  Look at eve online: When you start out, yes you have a noob ship however, ALL equipment is available to them, how.. it doesnt matter, the fact is they see the possibilities and are drawn into the game more by seeing what is possible.

You need to engage the new players by making items available so they are drawn in by wanting to customize their mech without having to go through hoops and ladders to get the items. 

You provided a means to make money for a new player, now allow us to use it.
Make the islands more alive, add some color, I suggest revamping the buildings so they do not look like salvage piles, some visual appeal would help a little.

5

(136 replies, posted in News and information)

DEVS- thank you for listening to the people, this is key to your success!

Alpha area suggestion:

Adding a lot more bots to the Alpha area is a great idea!  Could you please see if you could simulate a battle?  Have some bots that spawn defend the base, while others are attacking the bots?
When a player logs in for the first time they would have a great light show and simulation they can be a part of and included in.   Create the illusion of action occurring so its not so bland and boring..

We need to start hooking new players, so how can we make the alpha areas more exciting!?

+1
1 week into playing - Update the PVE content ASAP!  Potential is here, harness it and watch it grow! 

Starter area needs to be exciting and full of life!  make it happen!