I know I will get rotten tomatoes thrown at me for this.

In the end, I dont want to see Perp become F2P because pay to win is next arround the corner.

I do not consider having multiple accounts to be pay to win since you still need skill to make each account successful in their profession, if all players are on a level playing field, multiple accounts or not.  I would rather be a losing noob and learn the skills needed to win than to be able to buy gear you cant find in game naturally so i can beat some one like Lemon or Arga. Also on the flip side, once veterans get the RL money items, the only way to defeat them is to have RL money items your self, or attempt to outnumber the person / squad to the point they are completely over whelmed.  And the second takes away from the game and many people would leave.

Hey

I think it will cause titan ore to decrease in price in the short run (inundated) but after the dust settles titan ore will rise a bit, not drastically just some, unless there is an increase in the availability of the mines.

Agra wrote:
Heyterlo wrote:

Actually keeping freighters unarmed would create a new market for players. an Escort market

Agreed. As long as the freighter had a very good tank, build in neut and sheild bonus, so that attackers would have to take out the escort first; otherwise players would just suicide bomb it.

Or 1m armor points would be ok too.

I'm all for preventing a suscuide bomber on a large unarmed transporter.  Freighters definately needs high armor values or high resistance values

Also for freighters of any size, I would put the bonus towards moving speeds instead of defences.

Actually keeping freighters unarmed would create a new market for players. an Escort market