1

(0 replies, posted in Buying Items)

I offer:
     -   Truhold-Markson tokens.
I need:
     - ICS tokens
     - Asintec tokens

Trade ratio: 1:1.
You can contact me ingame mail/convo.

Lobo wrote:

As of now every thing but 2 things went to reinforced.... this is sad for the attacker to not make a bigger difference in the place they are attacking.

oh, really? tongue

If reinforced buildings stop working, then defenders will have no chanse to regroup. We saw this on TOG base, when all buildings, exept terminal, was destroyed and defense of single outpost not worth of loosing atleast single heavy mech.

Shooting down only repair nodes will lead to the fact that when planning base ppl will simply raise the mount with the height of 500-1500m and cut off all entrances or will rise defencive wall around repair nodes and surround them with turrets. To prevent the attackers from getting up there with terraforming - on the perimeter they will drop up the other buildings with reinforce timers. Nothing but disfigured design bases that will not give in eventually.

Devs, can you, please allow containers in terraforming area? We saw today that defencive wall allow terraforming, I suggest to do the same with containers.

QuantaCat wrote:

But honestly now: who is all affected by the smoothing TF loss? now you have to plan your terraforming more?

Also, our bases are destroyable, its just that nobody has tried yet.

Or, to say more to the point, nobody ever thinks of risking their bots in attacking a base.
Seriously, I want you guys to break our defences, so we can rebuild and make it better big_smile

(... skipped])

lol! what? In current terraforming mechanics "moardor style" bases is undestroyable(main reason - low efficiency of tile teraforming modules). And main problem here is altitude. Attacking base through entrance full of EW and battle turrets with 2-3 repair nodes on each is a suicide for any number of attackers(no matter 10  or 100 bots). The only one chance for attackers to break through entrance is to bring 1 000 plated bots close to turret and wipe them with AoE alpha strike, repeat untill last turret dies (just kidding big_smile).
    In case when there are no chance to get through entrance (with low numbers 30-100 Heavy bots for sure!) - there is only one thing left - terraform wall. But it's not possible with beacon(200 -300m limit depending on altitude and buildings locations) and also with tile charges (various limitations also depending of altitude).
   So, any lame moardoar-style base with 20-30 turrets is undestroyable in current game mechanics, (even with tools  that was used by us last days).
   At least theoretically, do you imagine how you can break through such a defense in the forehead? smile

Most of producible modules have Niani equivalent.
In some cases t3- modules is requered as fitting module, but not only as scraps for reprocessing.
It would be great if you introduce at least next Niani modules:

t3- Reactor sealing
t3- EndWar upgrades
t3- ERP