Topic: Terraforming with buildings
I'd like an official and public ruling on this 'mechanic' here, please.
Edit (as full disclosure seems to be ok):
CHAOS introduced us to a new technique yesterday. They attacked the nebs base with a large-ish fleet and deployed a forward base. Now, the nebs base is designed as a 'castle' so to speak. i.e., there are defensive walls all around the (rectangular) base, and the walls are lined with turrets and other buildings to prevent terraforming in with a beacon. This was circumvented by CHAOS. They placed a cheap building (turret) at the foundation of the castle and then ran a single construction cycle on the turret. This caused the smoothening mentioned by Zoom to take effect. The smoothing eliminates all elevation differences in a small area around the turret. Thus, a piece of the defensive wall (which was about 500m higher than the turret) was leveled instantaneously, and the agents that were standing next to that wall were moved half-way down the wall.
Doek said "terraforming without a beacon or charges is an exploit, there's no way to reason around that", and i'd agree with this. All bases could be affected by this, and defenses should be updated accordingly.