Celebro wrote:

Why you want to know what you can get away with just a warning? Just follow the EULA. Not sure but this discussion may fall under topic to be discussed privately with the developers.

well actually this is an issue that should be of interest to the wider community. not just a select few.

2

(9 replies, posted in Q & A)

god any thing would be better than nothing!

3

(9 replies, posted in Q & A)

i think the thread title sums it up. After now a year we no longer seem to have advertising for this game. why?

Oh & no saying its comeing soon tm you have been saying that for way to long now.

People that find this game do so only by blind luck or a friend of a friend of mine...

4

(217 replies, posted in General discussion)

Kaldenines wrote:

My gameplay is actually not all that affected by the changes.  I can only play for a few pre-defined hours on specific days so no matter how many intrusions are occurring at 2am or 2pm I will not be there.

For many of us who were active on beta before I2.0 the problem was lack of other people to play with/against.  It stemmed from the imbalance of risk/effort vs reward and lack of incentives encouraging small groups of people to venture out on beta.

Since the changes I have not seen anyone new try to move to beta and take an outpost.  The fundamental reason for this I think is that you gain very little while being pounced on by predatory corps who would fight each-other for a piece of your pie. 

Perhaps its too early to tell but judging by everyone's mood, the new system is not encouraging anyone to try to move out to beta.

As for the people talking tough and saying that everyone else is not hardcore enough for beta, well we will see how many of you are still active in three months time when there's nobody left to shoot.

well who is going to move to beta?? there are hardly any new players in this game! no new corp to try to give it a go.