"NO premade teams that last throughout the whole event."  first kill 23:00:35 our first kill 23:03:30 with two people so we were not a premade who started throughout the whole event. Further more u also said "Small groups during the event are allowed to take out bigger opponents!" Thats what happened so what did we win?

DEV Zoom wrote:

Poll is up in the first post of this topic.

u do realize alts + mains from one side could make the poll one sided right?

I agree on even-out.....its the most even lol

Canthra Monero wrote:

make a poll with an option to not do it at all would be the way

y so ur group who makes up most of the server can just all vote no with ur mains and alt account then put more spin on it saying well the communtiy as a whole doesnt want it....

Zortarg Calltar wrote:

after i had some more time of thinking and reading some of the other ppl opinions i have to say that the slot idea in the form is a very bad idea.

it totaly punishes the ppl that have set up something on gamma. the whole pvp problem was about the betas from the start and the gammas are in terms of sparks a different thing.
even the opposite.

the spark teleport is 10 at max.
if you make it that system you can have max 2 gammas +1 betas.

to defend a gamma efficiently you need at least 3 sparks on that one island or the enemy can easy outmanuver you by simply using mobile teleports. you cant jump after them in most caeses because your fleet will be killed one by one when you jump after them.

maintaining a gamma is a fifferent thing. you need to move around a lot and mostly you can cut half the travel by sparking to the terminal close to the job. thats why i have 3 sparks on my main industrial island. 2 other sparks on other gamma bases (that are all mine. no allied bases). with that change ppl will have to use a extreme ammount of time just for the travel.
i need to get somewhere on the island and do something. atm i pick one of the 3 terminals i have sparks jump there, grab a bot i need and get out to do it. travel still 5-10 mins. if i only have one spark then traven will go up to 15-30mins or more. 2-way and a mobile tele will not always help you. so if i dont have 2 hours of playtime i dont have to think about doing it because most of the time will be killed by getting to the job instead of doing the job.

from the nine sparks i have atm (what is already a high ep investment) are 5 gamma one beta terminal and 3 beta outposts (from which i could free 2 that i dont realy need there).

cutting down on gamma sparks will mean that most gamma projects will be very hard to do. just because of imense time eating for travel. that is not the way to go devs.

then go another way. get some corporate sparks and some personal sparks.
corporate sparks will be to the stations that your corp owns. beta outposts and gamma terminals. thses will only be the ones your corp owns. not the one your friends own. for that you then can use the personal sparks that in your suggested system would be sufficient. but ppl still have their way to run their bases.

3 sparks for ppl who have invested a lot (yes a lot) time into their gammas is a slap into the face. because now its not maintainable. will you reimbuse that along spt ep? bts ill take 50€/h as self employed person ... well you can check my online time in the last year or so...

we spend months walling off our beta back in the day we also spent months worth of nic and when the mechanics were changed we didnt get refunded

Balfizar wrote:
Canthra Monero wrote:

we have done this dance so many times where people try to predict what is going to happen. we have been around long enough that we should know better. remember when making mobile teles not able to be dropped on island teles happened and everyone said pvp is going to explode.... then it didnt... now were stuck with that bullshit on alphas


*cough* http://www.perp-kill.net/?m=view&id=255039 due to placing tele 500m off tele

its not about the explosion of PvP the teleport change was about  being able to drop a beacon and have no risk just jump from tele to tele now theres more risk involved may it be slight risk it is no longer easy mode

Canthra Monero wrote:

we have done this dance so many times where people try to predict what is going to happen. we have been around long enough that we should know better. remember when making mobile teles not able to be dropped on island teles happened and everyone said pvp is going to explode.... then it didnt... now were stuck with that bullshit on alphas


*cough* http://www.perp-kill.net/?m=view&id=255039 due to placing tele 500m off tele

DEV Zoom wrote:

Ok, the reasons behind the numbers:

1 for alphas because they need to be reached easily and don't really contribute to the problem at hand.
2 for alpha2s because they are close to betas, and provide good invasion opportunities with interzone teleports.
2 for beta terminals because they are close to beta outposts but can be easily camped.
3 for gammas because they provide easy jumps to your turtle castles from wherever by avoiding a lot of PvP zones inbetween.
4 for beta outposts because these sparks provide the basis for power projection and make it possible for one corp to defend and hold multiple outposts easily.

ZOOM the correct term is turtle beach not turtle castle

Burial wrote:
BeastmodeGuNs wrote:
Xadhoom wrote:

I really don't understand how this would benefit anyone, other then the ones that don't own anything so they can attack a terminal and hope they don't get defenders. Seems to be not in the best interest of pvp but rather the reverse.

Its not supposed to benefit, its supposed to make it so people strategically think and place assets/sparks in stations accordingly, not just Bam spark here, bam spark there, bam, spark everywhere.

this spark teleport change can increase roaming PvP on combination with the Epriton change, and also allows for more legitimate means of travel like interzones. i support mongolia's Idea and am glad that zoom finally has plans to have spark teles changed.

Good job Devs, one step foward for the community, smile

Only problem is how long it actually takes to roam from one faction beta to another. tongue

20 minutes to reach from one faction to another. You are not roaming Beta, you are roaming Alpha.

if u want instant action i hear theres something call fps and match making games out on the market go give them a try

DEV Zoom wrote:
Merkle wrote:

I do not see any reason why a owner of a station should not be able to get there when they wish.  Gamma's should never have a penalty of getting there when you wish.  The risk is far to high, for the investment that is made.

This caught my eye. I couldn't be arsed to look for it, but I remember many posts in that threadnaught where people are asking that the game should require you to make strategic choices. That is exactly what the slot system would do. It's not a penalty, and it certainly does not prevent you from getting to your terminal by any other means. It's just about making a choice which ones are those that you want to reach easily.

ding ding ding give the man a prize!!!

i love it how in vicinity chat burial and many others from stc and friends say sparks OP they should delete them they  should wipe gamma ect. u can even go back in this forum and see signs of this but the moment dev zoom actually jumps in and says ok lets change sparks everyone of them are singing a diff tune

Burial wrote:

Here is the old teleport network: http://cloud.imidero.net/repository/old … etwork.png

That was movement before Spark Teleports. Now we might be forced to start moving with the current teleport network. People back then used to whine about traveling when you could move from any island to another one with few teleports, but what about now?


I'm not saying the idea is bad, I really feel indifferent, but the network needs a closer look and so do beacons.

u could give people a million dollars and they would still complain. people are just lazy

DEV Zoom wrote:
Mongolia Jones wrote:

I have an idea too:

We have an extension that allows up to 10 spark slots.

All alpha 1 outposts cost 1 spark slot
All alpha 2 outposts cost 2 spark slots
All pvp zone outposts cost 3 spark slots (betas & gammas)

I like this idea too. Actually at this point I could be convinced to limit spark targets to 1 or 2 without usage limits, remove&reimburse the extension and be done with this smile

It would deff be a start. I think new corps like RAD and steam release corps would actually get some room to breath. but im sure many STC and friends will yell about the end of pvp its not fair then game will die ect. I think the game will get back some of its former glory. This is not a FPS if u want instant action go play one. This is a mmo sandbox where getting kills should take some effort and not just some death match arena. there will always be pvp with epi on betas and newer corps coming in at steam release needing it branching out a trying to grab a slice of there own.

64

(3 replies, posted in Open discussion)

http://www.youtube.com/watch?v=T-lOWGFoMUU

Awsome game FTP and i star in the top of the board when the game ends!!

65

(13 replies, posted in Open discussion)

I can make 5 chars if u can't brake up the death timer between 5 chars then u can delete said char and recreate

66

(8 replies, posted in General discussion)

62nd and <12> got five of the ten codes posted!
Thx Devs your stuck with us for another year!

67

(31 replies, posted in Bugs)

I also tarraformed on Davis Barrier island many hours and millions of NIC down the tube

Bump

Lets just give everyone max miner skills that will fix everything

70

(34 replies, posted in Feature discussion and requests)

Khetar wrote:

@Balf I do not know if you noticed, but Martha is a member of STC and would never call chaos for help. I think you messed up between to corporations/alliances there wink

hard to remember who blues who whens there so much of it going around

71

(13 replies, posted in Q & A)

stress test what there servers are already ***. You kill 1 tele or another person in pvp and lag spikes through the roof. You can green light get on steam but if the cores issues dont get fixed its all still fail and the pop will never come or they will come and say wow wtf how long has this game ben out then they will leave never to return.

72

(34 replies, posted in Feature discussion and requests)

Martha Stuart wrote:
Balfizar wrote:

Arena hmmm yeah that's gay how about we do this all u tools with stacks of shiny just unstack 1 bot add shiny go out and pvp stop being scared about loosing ur shiny I've Ben in many pvp battles of late and people are still fitting t1 t2 gear it sad to say the least

Umm balf, STC and Nebs hit your SAP last night and all you did was sit under the OP and would not come out and engage.  Granted you were outnumbered, but before you criticise others, you should take your own advice.


how many times personally have u looted t1 off my mech death? Also about 5 min ago I was gonna fight 5 vs 1 but ur alliance used a tele and jumpted out then cried out to chaos for help http://perp-kill.net/?m=view&id=249949 would have ben a good fight too.....So you have no idea what your talking about.

73

(34 replies, posted in Feature discussion and requests)

Arena hmmm yeah that's gay how about we do this all u tools with stacks of shiny just unstack 1 bot add shiny go out and pvp stop being scared about loosing ur shiny I've Ben in many pvp battles of late and people are still fitting t1 t2 gear it sad to say the least

Is there a way we could get intrusions events added to them?

nice to see u..when u coming back