Good, not a major change, but still a good change, game getting better, thx for this news

2

(1 replies, posted in Bugs)

Same thing happened  to me on observer III, but it switched from green circle to yellow cross when i did change to another bot to kill them, i still killed them but they bugged like gusar said, i thought it was due to yellow cross maybe, some kind of bugged steal-protection even if they were mine before i take another bot.

3

(50 replies, posted in Balancing)

Personnaly i prefer fixed spawn, i can't remember a game with random spawn that's probably why i like fixed ones tongue
i don't care much about farming but when i did read about random spawn i thought it was a bad idea, what's the point of it ? make it more fun ? npc farm isn't funny at all, so this make farm just more annoying and more time consuming
So i think the best would be to have both kind of spawn, equal numbers and/or reducing randomize effect, a T4 spawn should not pop T1.

off - Once research completed, indus doesn't need kernels anymore ? there should be a constant need of those, someone who completed wouldn't need much, some from time to time.

4

(3 replies, posted in Bugs)

Oh okay your guys are probably right, didn't think about sound, were playing with no sound did watch some stuff on flashplayer, i don't play & watch something next to perp but usually i don't close the game when i do it, i probably crashed sound engine just after using flashplayer.

Not very important but..

When you have 80 missiles & 5 empty t1 launcher, you use reload all function, it end up with 4 full launcher and one empty and looks like there is no manual way to do this or i would do it manually (drag&drop from cargo)
What about auto-spliting to 16 each ?

6

(3 replies, posted in Bugs)

Noticed sometimes the game crash but still working, kinda funny, usually too late already sent report so i have the window stuck in the middle of my view, but this time after teleporting from lenworth to fort donn..(can't remember names), game crashed but i did manage to go back to terminal.

So, why it is crashing if the game is still working ? weird tongue

http://img90.imageshack.us/img90/7164/fakecrash1.jpg

http://img694.imageshack.us/img694/4632/fakecrash2.jpg


edit: btw this have nothing to do with recent patch, already experienced this few days ago, just wondering if when game loading the crash-handle system might be too rough and think game crashed when it didn't

Well i'm from eu and i'm having huge lag spikes on evening in this game, usually i'm around 60~70ms, i did a 43598ms tonight, not far from a DC i guess roll and this is a daily problem
i could handle a constant 300ms~ but bouncing from 60 to N/A is just unplayable when it go crazy

island systems is like stellar systems, a nice transition to make bots world Eve-like
adding continents would make the game slightly different, might be too risky big_smile
and maybe engine can't handle them, but would be nice yeah

btw, what about more way to travels, more mech ?
planes ? i don't know if there are some rp who stop flying abilities, i don't think flying controllable bots would be playable and balanced, but were thinking about some drop zone system, a plane (or something else) pickup and drops bots at a location on the map or a transport & transport-launcher who is fast enough to carry other player-mech and launcher one can even throw them at a loc by drop system
but that would fit for larger maps

mortar-mech, in this game we have the ability to select tiles, what about a targeting laser mod used by a scout to lock a tile and a mortar mech in his group can see the lock on radar and AOE the place from very long range, probably the whole island would have to be in his range. For a moving target once fired it will boom the tile were the target was.
But might be hard for dev to make this work

more eve-like,
a stealth bot who can do scout duties like searching for mortar-mech location
a carrier mech who use lil' flying/walking bots

large mech/vehicules would need terrain designed for them for being able to move all around the map, some place they can't reach, littles can escape from them, continents would fit better.

Hello there,

hope i post this in the right place..

i'm a lil' noob who just want to whine a bit, from what i've read in patch note, missions relation system have been remade for industrials toons because they needed to do combat mission to fully increase facility relationship bonus, now they can just stick on industrial missions, which is nice.

So i'm just wondering, am i the only newb combat player who is disapointed about this ?
I mean, i loot a lot of sh** who needs repair, it cost sometimes more than the item value, so i'm interested in having better repair discount.
I know that Alpha2 are better and Beta the best, i'm looking after relation bonus to increase this.
But increasing standing with my military corp doesn't help, i have to switch to industrial missions.
Missions are boring for me, long runs for low reward (loled at ammo amount btw), but increasing facility efficiency still a good motivation to grind relation, so technically industrial missions suit better for me, ain't logical Spock.

But maybe with my low experience i think wrong and i should not take care about repair cost and red-sh** dropped by mobs ?
any vet' advice about that ? it worth it to sell my guns and switch on indus missions mining all-day long in arkhe lol ?
- If yes, IMHO i think there's something wrong
- If not, ok thanks for the advice