Today, before "either server crash or server got dc'd" i was getting high lag and it does seem to be effected by lag. I was getting 1-3 miners with this bug at a time every cycle. Higher latency or desync might be causing it ?
Forum
You are not logged in. Please login or register.
Search options
Perpetuum Forums → Posts by Dralor
Pages 1
Posts found: 10
2 2011-11-07 10:25:01
Re: NPC's get stuck very easily (4 replies, posted in Resolved bugs and features)
+1
3 2011-11-07 10:23:13
Re: Miner Status Graphics (27 replies, posted in Bugs)
I also still get this bug. "the blue progress bar not moving while miner turned on" though it sees a bit less often now.
4 2011-11-01 13:15:15
Re: Market... or lack thereof. (131 replies, posted in General discussion)
It's too bad the way the game is currently designed closed markets tend to be better for "your corp" than open markets. Assuming you can build the majority of stuff you need in your corp.
With the current design I dont think there will ever be a huge open market without either some changes to player thinking, or game mechanics.
5 2011-10-30 16:01:03
Re: Shield bonus on a heavy combat mech is dumb. (87 replies, posted in Balancing)
signed
6 2011-10-28 11:30:32
Re: New devblog: Skittering Arkhes (16 replies, posted in News and information)
I have to say it looks much better.
It was always annoying to me that the bots feet would slide over the ground when moving.
I hate "gliding" in games it just looks so stupid
7 2011-10-16 04:48:56
Re: Mining, Manufacture and Research (83 replies, posted in Feature discussion and requests)
I would like all three of these ideas combined for a revamped KB system.
1. Speed up kernel grind "Hunter"
2. Point Pool for KB "Gremrod"
3. Complex building system "Annihilator"
To me that sounds like a more interesting system than what we currently have. Im sure some things would need to be rebalanced but I like it.
It would open up the possibility for more trade going on as well "IE you have t4 small laser unlocked, but not the t4 laser tuning. So you would need to buy those from market if you wanted to build them.
IMO anything that adds more activity to the market is a good thing atm.
8 2011-10-15 04:57:49
Re: Sound dropping while playing (6 replies, posted in Bugs)
I have this issue as well
9 2011-09-28 13:31:18
Re: New devblog: Attributes, extensions and sparks (22 replies, posted in News and information)
sounds great to me.
One question though, will the new sparks mean we are finally getting spark jumps as well ?
10 2011-09-28 04:26:00
Re: Knowledge base / Prototyping (39 replies, posted in Feature discussion and requests)
Personaly I would prefer to be able to semi specialize if not specialize.
What I would like is for tech to be linked closer to the color and lvl of the kernel you eat. IE if i eat only green kernels I will only recieve tech for their modules. Also higher lvl kernels would give you progression on higher teir item, and lower tier items at the same time. IE eating a green obs kernel gives you a small amount of progression on a t4 item, more on the t3 etc etc.
Something like this could let you semi specialize while not being able to get too specialized
Posts found: 10
Pages 1
Perpetuum Forums → Posts by Dralor
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.057 seconds (94% PHP - 6% DB) with 7 queries