TBH I've never understood games who's design doesn't take into account those that play them.

The vast majority of people enjoy doing many different things, its what makes games like this successful in the first place.

My point is why force people to 'Specialise' and have multiple characters when the vast majority of players simply don't wish to do that?

I have one character and believe as with any game its best if players only have one character, soon as you make alt accounts the norm bad things happen.

Bot groups, RMT you name it.

I'm a firm believer of one player one account.

As a player personally I only wish to have one character thats matches what I do in game, and not be forced to either fork out for 3 accounts to do the same, or have mult characters on one account to do the same.

It's who I'm known by and is a ingame extension of me.

TBH I think not only the attributes need looking at but also at giving a EP bonus to players based on what they do while they are playing the game in the areas that they have been playing.

So characters develope not just by a flat rate but also by what they do in game, to make their character better reflect and represent them.

Biggest problem is that as a trial you struggle with ammo costs which doesn't make things look good and puts undue hardship on people you want to subscribe.

While I understand why I simply don't understand the thinking behind the design if a transaction path is only one way it can't be abused.

Not only that I think you've made the gameplay detrmental to the majority to deal with the few which is never good.

3

(24 replies, posted in Balancing)

The whole mission system is borked.

After getting into my assualt and respectable in it I headed out to Level 2 country, expecting them to be solo'able with a moderate increase in difficulty.

Instead I find the rewards while higher are good but the missions themselves are far far away in a distant galaxy across impassible terrain, making the journey to them far far longer.

When I arrive I find 2 different mech types one is perfectly reasonable to do and the other smaller mechs throw nrg drain and demob at you like there's no tommorrow.

And no there's not just one of these there's at least 3, they use active hardners to nigh on make themselves immune to the dmg type required to kill the others and are completely overpowered, both it what they can do and how many of them their are.

Missions should scale gradually IMHO.

Lev 1 and 2's should be soloable and even 3's though harder without atleast one teammate.

Level 4's being more suited to corps and larger groups.

At eh moment there is a insane ramp up between levels the rewards make them pointless and the distance to get to and from them makes them a absolute chore.

If they are to stay at such distances then the player/group should have the ability to either place mobile bases/camps with various facilitys, and or drop ships available or at the very least make filed deployable teleports use practical, at the moment they are simply too expsensive to their warrent use.