1

(84 replies, posted in General discussion)

I am particularly disappointed with the black/white handling of the SAP's from the defender's POV. It's ridiculous that you have to:

1. Scout your own SAP.
2. Call a CTA.
3. Sit there for 1 hour twiddling your thumbs every 8/16 hours.

Srsly borked game mechanic as it goes against the "player choices" shenanigans. Players have the option to sit there for 1 hour, or to forget about the SAP and hope nobody scanned it. In the previous draft the owning corp could capture it, but this was already pointed out to be an anti-alliance mechanism. Instead of putting in alliances (which everyone is asking for), you merely made everyone wait 1 hour instead of the previously proposed 2 hours.

Much better alternative would have been to present the owning corporations with a choice regarding the SAP's:

a) Capture it, get the loot, but only 50% of stability points
b) Guard it, forego the loot, get 100% of stability points

That way the eventuality would have been taken into equation that sometimes SAP's spawn at the worst time possible, for example 5 mins before the bulk of people have to log off to go to bed because it's a work day. Also, it would give a beneficial reason besides maintaining 100% stability for those owners who busted their *** to get to 100% stability, since they could just capture their SAP's and get some free loots in the process.

The auras as others have said, 24H cooldown makes them worthless in casual day-to-day operations and only beneficient for those of us that do CTA-mining/harvesting/farming operations.

Overall much more could have been done with a bit more thought. Player choices matter in a sandbox, features shouldn't come with binary choices.

2

(165 replies, posted in General discussion)

T1 Mods using epriton = OMG whaaaa why this no fair, alpha prod cannot make good T1, CIR blob my dog
T1 Mods not using epriton = OMG whaaa why this no fair, alpha prod cannot get easy espititum, CIR blob my dog

Srsly wtf guys...