Arga wrote:

Games are not always 'fun', that's not the definition of a game, and not all games are played for leisure.

I guess everyone here play videogames for leisure (some play for money, but lets leave that aside since is just a small minority). Fun is subjective and everyone has a different taste in that. Some people find wow great; some people don't. Some people find Eve the uttermost boring thing in the universe; some people find it the coolest. You can't try to argue what things are 'fun'. The only sure thing is that gaming is a way for leisure for the grand majority here.


Arga wrote:

The casual game market has made billions of dollars on Fun/Leisure games like angry birds and farmville. Coming from a serious raiding guild in Wow, I can tell you that parts of that game were fun, but the most rewarding part of the game came from the challenging parts.

How can you conclude that everyone find the 'challenging parts' more fun? If casual games are more popular, the evidence points that the majority of the gamers prefer instant gratification instead of long challenging plays. You can make a case that you like 'slower' gratification games, but thats for you only.


Arga wrote:

But, this is a persistent challenging world, and the addition of random challenge-free resources doesn't fit.

If you can find money on the ground walking on the street, why can't the same thing happen on a GAME?

Personally, I don't thing this will add or take anything big from the game. I think I will quit the game for lack of things to do. Reading some protests here about adding a small simple random treasure on the world makes me fell that the game will stay the same for a long time...

Scyylla wrote:

Sweet Baby Jesus NO

Rewards should only be given for effort. It takes 0 effort to randomly walk around to find the magical box of goodness.....

A game needs to be FUN. People play for leisure. Games are not supposed to mimic every aspect of the real life, much less if that aspect is not considered FUN for most gamers.

And why do you say that spending time walking around takes no effort? You have a cost for everything you choose to do (including walking around in circles). The cost of doing "nothing" is the reward of the best thing you could be doing instead.

Suppose the triangle missions were the best thing a novice could do for money. If someone chooses to walk around searching for boxes instead of doing the triangles, the cost of walking would be everything you could be making on the triangle missions (and that would be a lot, as we knew it).

Random reward spawns would add fun to the game, IMO. It would not broke anything cuz would be scarce and people would not stop what they were doing to search for random rewards.


PS: I'm getting bored of the game cuz I'm starting to feel the same way I felt when I was playing EVE (the feeling that i'm working on the game, not playing).

Rico Rage wrote:

- Bigger islands: Scouting is too easy to do using trial accounts. Teleports are easy to camp and to use as scouting tools. There is no way to "sneak into an island" because there are only a few entry points into  them. Open them up so players can travel by foot into another island, or provide players with the means to teleport players INTO an island if they sneak in.

Some islands are pretty empty. Maybe merging some empty islands and adding more highways (and improving the speed buff) would add some movement

if the devs are already adding a way to place waypoints anywhere and sharing them with others, so I guess my request will be granted soon.

/close topic

Arga wrote:

Also, are you talking about the Map or the Radar?

edit: I could see how making notes and battle plans on the Map would be useful.

radar.

example (taken from rift):
http://aggronaut.com/wp-content/uploads … ypoint.png


Johnny EvilGuy wrote:

You could just use a sharpie marker on the screen.  That'd be a fairly permanent way to place information on your radar.

If you don't like the idea, fine; but if others MMO out there have it, it's probably because someone is using it...

until you have something useful to tell, go troll some other topic

Please, add a way to add a permanent waypoint on your radar. That way is easier to share with your squad a destination....

Radix Salvilines wrote:

how about being able to have more than one targeting computer windows in which contents may be filtered.
Main window has all the stuff, one window can be filtered for light bots, other for mechs, another for other players etc. etc.

+1 for that too

Please add a master sound control and a mute checkbox.
It's very annoying to keep turning everything down when I need to mute the game.

+1