1

(20 replies, posted in General discussion)

Well,

The devs in this game seem to be pretty fair (and creative) in rewarding their player-base for sticking it out.  While it sounds sort of mushy/soft to advise you to trust them to deal with the situation; I have full faith that they will do so and appropriately compensate or reward players for lost time and inconvenience.

In short, I wouldn't worry about it too much.  the track record of the Devs is quite strong in this department.

2

(7 replies, posted in General discussion)

I have read quite a bit on these forums about lack of player-base, lack of market, etc.  These discussions often conclude one thing; lack of a sustainable game.  I would like to put forward a different perspective.

While I have never really understood the role-play approach to gaming, I think looking at the lore of this game and taking it to heart has something to offer.  The players “work” on a distant planet with large, exploitable energy reserves.  But, because the Perpetuum Project is still in its infancy, we represent little more than the advanced guard.  After all, energy transmission back to Earth hasn’t even come on-line yet.  We are simply laying the groundwork so that further exploitation of the energy resources can proceed. 

In this context, expecting the markets to be developed beyond a rudimentary level doesn’t make much sense.  Both the market and industry on Niaa are pretty much intended to be subsistence-level features at this stage of the Project’s development.  To expect them to be anything else is not really consistent with the “first on the beach” position that we, as the pioneering agents of the Project, find ourselves in.

Sure, it will be great when we have a higher population and both the market and industry became more vibrant.  But at the moment, the state of both is very consistent with the early stages of development of the Project described in the backstory.  The high rotation of new agents through the game also seems to fit as well; not everyone likes being a pioneer/settler.

I am not commenting on lack of advertisement, retention of playerbase or anything like that.  I simply feel that the devs do indeed have a plan for their game, it it consistent with the backstory, and will develop at its own pace.  While existence on Niaa may be sort of bleak, what do you expect when you partake in what is essentially an expeditionary force.  You can either choose to work through the "hard times" or not.  In an RP framework, I guess that would make you a bad employee that left because they couldn't cut the grade.

tl;dr – The current state of the market and industry seem to fit well with the world that the devs have framed for us.  Folks can either work with it or not.  To expect that both would be robust at the early stages of the Project’s development is asking for the world to be something that it has not yet evolved into.

Feel free to flame at will.

Thanks for the podcast Gremrod.  Very insightful to hear you guys and the devs talk about where the game has been.

I think it would be cool if the results of a previous (dated) scan could be displayed on the terrain. 

That way, if you have recently scanned something, you don't need to guess about what tile to lock onto for mining.

Thoughts?

Winter Solstice wrote:

I ummed a lot too, it bothered the hell out of me re-listening to it hmm  It was my first public interview/podcast ever though, so.. idk /shrug

Winter,

Calm your self criticism; you did great.  I very much enjoyed the compare/contrast with the Communistic and Capitalistic corp models; the reasons why NeX went the way it did were also highly illuminating.  Tells me quite a bit about the folks I work for/with.

@Gremrod; great episode, as usual.

6

(126 replies, posted in General discussion)

Pak wrote:
srike doubter wrote:

Will EvE die?  Unlikely.  However, there probably quite a few other than me who do not want to keep feeding them cash.

Interesting.
I do not think players are feeding cache to the game companies (unless they are also investors, company owners/founders or they actually sent a donation to the company). I think we are paying for an entertaining way to spend our spare time.
But what you write is true: a lot of players think they are in fact donating money and the recipients may or may not be morally worth getting their money.

Yes, we are paying for entertainment time.  However, in paying a subscription for a game, you are supporting its continued existence and development.  From my own perspective, I am not so much interested in the morality of CCP (they are a business).  I am more concerned with lack of responsiveness in addressing ongoing problems with their product and whether I feel like that product continues to be entertaining or a good match for me. 

That said, I do feel that choosing to play and subscribe to a game is a statement of support for the work that goes into it.  If I have a finite amount of cash to spend on gaming, I choose to put it into a product/group that I like.

7

(126 replies, posted in General discussion)

Even with the EvE Dev blog, I am sticking it out over here.  I think that it can not be overstated how much confidence in CCP has been eroded over the years.

Will EvE die?  Unlikely.  However, there probably quite a few other than me who do not want to keep feeding them cash. 

I am pretty excited to be putting my bucks into this game with the hope that the Devs at Perpetuum will make constructive use of it and grow the game.