1

(13 replies, posted in General discussion)

When there are more players, established players, make another set of islands.  Expand the present world; do not diminish it.  I agree, though, I like the idea of different economies supporting areas of the game, and not this seamingly small world connected by insta-travel.  Good ideas.  Lets just wait for a bigger world both in terms of players, resources and playable areas before we start cutting each other off.

Being new in a game that has been out for awhile, I was able to ask many questions when creating my characters.  One of the things I learned, just a few weeks ago, was that I would have to do combat missions with my indy character in order to get my rep up at facilities so that I could be viable in the marketplace.  And this was true.  I tried to tailor my indy character to a strictly indy fit; however, I took a sliver of my overall EP to enhance my combat skills.  Now the game is different, and I have skills I no longer need.

The fair thing to do is let every character change their ep investments.  It does not matter if they made nic or benefited in any way from these investments, it does not matter if they started yesterday or 7 months ago.  What matters is that every person has the ability to create a character that best fits their needs for enjoyment of the game.  Mistakes aside, if the game changes, the ability to change character choices does to.

When playing poker, you don't make Jacks wild in the middle of a hand.  You need to let each player reset their cards if you're going to change the game.  And it doesn't matter how much they made in previous hands, that was a different game.  If a ran a poker game where I changed the game in the middle of each hand and made the players keep their cards, I'm not going to have too many players at my table.

Wish I had this as a poster haning up where my wife could yell at me for it.  Awesome job.  My ony suggestion for this is the deadspace, too.  Perhaps put a pic of the strongest bot from the lists in the box nex to their ranks.  One would be cool for each box, as putting all the bot pics is too much.  One angry bot in each empty box would be pretty freaaking cool for a poster.

I really feel sorry for that guy.  Be loyal to your friends and family, not to a company that made a pretty cool game a long time ago.  Blind faith is a dangerous thing, luckily this poor soul has only placed his in a space game on the internet. 

I have nothing against Eve.  I left it 4 years ago because I was bored with it and exploration took too much time to be what I wanted it to be, but I did stick it out for a long time.  My only wish is that I had left sooner.  I can't imagine being so beholden to a game that I would want a policy in place to ban people who left to try something else.  And to thank them for making your life better?  Wow! Online friendships are great, but you have to be in pretty dire circumstances to have the worth of your life increase in any magnitude by a video game.  Good for that guy, though.   Maybe Tony Robbins will have a motivational informercial about Eve.

I'm new too.  Been playing 1 week, but I did play Eve for 1 year, and some of this stuff has a direct translation; however, it is no where near imperitive that you had played Eve.

There is a steep learning curve, and there was an even bigger one in Eve.  It's not like you can run out and equip a sword and start banging away at stuff, there's a lot of planning and goal seetting that needs to be in place. 

Before you do anything, read the forums a bit and decide what type of bot/player you want to be.   It's crucial to avoiding mistakes.  I don't know what all the skills do, but I learned that I need to plan ahead before I start spending ep on skills that look like they might benefit me.  There is an order to the chaos that is the extension page.  Look around the forums and youll find links to extention planners.

Things that  have helped me greatly in my learning of this game:

1.  Learn the 3 different robot factions and their weaknesses.  (Red, yellow, blue) This will save time and ammo and cash.  If your fighting a robot with weaknessess to thermal, use a weapon that gives the most thermal damage.   You can see this witth the little i on the item icon.

http://foom.electric-mayhem.org/wiki/robot_cheat_sheet
http://i184.photobucket.com/albums/x61/ot0_m0t0/NPC.png
2. Read the forums about skills that are super important.  Navigation I can competently say is something yyou need to max right away.
3. Figure out what drops you should sell/keep.  I sold kernels before I learned that you actually can study them and learn, though this might be only for production.
4. Do not make the  mistake of getting into a newer and bigger bot before you work your skills.  Twice a put my characters into larger bots thinking I would blow away the mobs, but found out that my skills would not let me fight any better.

As far as missions, I kinda like them.  There are enough of diffferent types to mix up your playing a bit, and they offer rewards, loot drops, and faction gains.  I have no problem running missions, though I learned not to jump ahead too quickly.  I have more fun doing level 0 and 1 missions than I do trying to slowly get through a level 2.

I can play for 10-15 minutes before my fps drops to 1-2 fps.  It's awful.  I emailed my pinplotter relults from this morning.  During my playtime, I was able to have a 150-200 ping, but noticed a 100% packet loss and a few small spikes; however, usually I notice a ping spike of 700-1100 during my evening play.  After the spikes, my game goes to the 1-2 fps and rubber banding occurs after.  I have been having this problem since I installed the game last week.  I play with all setting on their lowest, and without additional icons and without any other progam running.

My Asus gaming laptop runs Crysis at high detail without any problems, but I notice that when Perpetuum is lagging, the rest of my system starts to lag too.  My browser runs slower, applications load and are sluggish. 






USA/Chicago, Illinois/AT&T DSL Connection

Ping:25ms    Upload: .43 mg/ps   Download: 2.58 mg/s
http://www.speedtest.net/result/1371989220.png

I emailed the pingplotter relults.

908