Topic: Rethinking teleports
I know a lot of people will hate this idea but I think we should consider doing away with island to island teleports.
The problem I see is that even though items are stored locally the economy is basically global. No matter where you are, you are only minutes away from anywhere else. I can hit all 3 main terminals in a triangle run in under 10 minutes.
Since you are never really far from anywhere else there is no localized economies. A person selling at TM is pretty much directly competing with a person selling from Tellesis. Sure you may see small variations from one terminal to another but such near instant travel from anywhere to anywhere means islands can't develop their own separate economies, which imo would add more depth to the game.
I don't know how I would propose to change the current system tbh. A series of land bridges connecting the islands maybe? I'm not sure. Unless the bridges were significantly long enough, maybe even with mob spawns scattered across them, they would still do little to change the current economic situation. Any change would also require another huge rebalancing of the transport missions which they are already about to do once.
I just wanted to throw this idea out for discussion and get ideas on. A major change like this would be something best done while the game is still new rather than 2 years in or some such.
So for discussion:
Do you think the game would benefit in the long term from true local economies?
If so how would you change the current travel system to encourage local economic growth and variation?