If they must lower the kernel prices, they should also lower the ammo prices/mineral cost to build. Also, why the hell must we only produce ammo in chunks of 1000? I myself turned into a miner only because of disconnects/losing bots (which has improved), but seriously.. Not everyone wants to mine.
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Perpetuum Forums → Posts by Fehz
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Posts found: 10
1 2011-02-09 22:56:39
Re: Question to the Devs on kernel NPC buy orders. (37 replies, posted in General discussion)
2 2011-02-01 18:11:25
Re: Is the current land configuration not working? (25 replies, posted in General discussion)
A new robot type designed to drop pilots behind enemy lines
Perhaps it's time to duplicate another aspect of Eve..
- Turn your bot into the teleport beacon
- Become stuck for 10 minutes (including the additional 5 minutes of pvp flag afterwards)
- Have a big target on your head during that time that is viewable on the landmarks from anyone on the island
- Require fuel to use it
In this game however, if you're going to let any type of bot pass through, use more fuel depending on mass, make it so they can't grab more fuel from a can until the beacon module has been deactivated, and limit how many can come through similar to teleport beacons. Make it slow, hard to see from a distance (see latest dev blog), and maybe an ECM bonus like Falcons in Eve.
3 2011-02-01 16:42:43
Re: Is the current land configuration not working? (25 replies, posted in General discussion)
Travel between islands without teleports would be a great start. I'm surprised that the local npc population haven't discovered flight. There would need to be mechanics to fend off invading air drops of course so there aren't constantly 3 guys in ewars dropping in on miners.
Water travel.. There needs to be risk involved in landing on the beach as well.. Perhaps the watercraft you travel on would be easy to sink, and player controlled artillery were scattered around? Just a crazy idea that I didn't spend much time thinking about..
4 2011-01-20 17:55:38
Re: Roving Guns recruiting. (49 replies, posted in Recruitment forum)
¯\(°_o)/¯
5 2011-01-07 17:22:05
Re: Roving Guns recruiting. (49 replies, posted in Recruitment forum)
Brawndo's got what plants crave. It's got electrolytes.
6 2011-01-06 21:04:40
Re: Assets (33 replies, posted in Feature discussion and requests)
I'm still here!
7 2010-12-23 15:13:50
Re: Roving Guns recruiting. (49 replies, posted in Recruitment forum)
Welcome to Costco. I love you.
8 2010-12-07 21:33:52
Re: Devs should bring magic to the game! (27 replies, posted in General discussion)
We really need fishing in this game.. Sick and tired of having nothing to do with my rod....
I loled.. then I loled harder after seeing your avatar pic..
9 2010-11-18 22:37:51
Re: Performance Issue (8 replies, posted in Resolved bugs and features)
I'm having a similar issue, but am too busy to actually play at the moment. Have you perhaps tried (for now until the issue is resolved) setting the bot detail down or turning off the icons?
Posts found: 10
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Perpetuum Forums → Posts by Fehz
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