Grazskin wrote:

1. will never happen, this is a pvp game, how the hell do you expect to hold onto your territory on beta or gamma solo...just not possible, and to expect that is foolish. Please point out a pvp game you can do this now in?

a. unless the dev's create a new alpha island specific for play base house, and add items so you can dicreate  you home with like topheys, etc.. in this game I see no point. but I guess it would give people that like this sort of thing something to waste there time on.

There are lots of games where you could build safe structures in pvp areas.  Most recently I think of Darkfall where you could have houses in villages, people could break your door down if they had siege equipment but they couldn't destroy the house and you could rebuild the door.  The system worked great for people going out and npc'ing near their village then dropping the loot off.

Also, Ultima Online you could build houses in the wilderness, SWG, the list goes on.  It's not a new concept and I've always seen it work successfully and it gets more people out and about and away from the main cities/terminals.

So I recently came back about a week ago and have been playing around just doing PvE stuff and I agree, in order to attract a decent population the game is missing something on the PvE side. 

I'm not going to say I have the answers because I don't, but some of the things that I think could help are below.  I think those that have done a serious amount of PvP will agree, PvE is an important part of every PvPers life in this game because you lose all your stuff when you die and most cannot afford to just keep running around in new bots after a bunch of PvP(assuming you don't just use t1 equipment).  You have to PvE and rebuild your stash so it is very important that aspect of the game becomes better even for PvPers.

1)  Life without a corp should be possible on beta/gamma.  I have this weird dream that I would greatly enjoy it if this game had some sort of "player housing" where you could just find some open space on a island and start building a habitat(small one) that could not be destroyed and you could base out of.  Maybe this idea is flawed but I think the important thing is making it enticing for players to move to beta/gamma and have SOME safety and a place to base out of beyond the public terminals, encourage them to spread out, or form small loose-knit communities.  People like to build stuff - but not all people like communistic corps where only the leader(s) get to build stuff - give us more solo or small group buildable content that cannot be destroyed by pvp - but base it in pvp zones.  I think this could easily be implemented by some small tweaks to resource costs(don't make small house cost 50 trillion titan ok) and protection attributes of the gamma stuff.  Keep the bigger or more important stuff destructable - compromise is key here if you want the most people participating as possible.

2)  Central trading hub/island that links to all the alphas and maybe even betas.  Travel time in this game is a killer and biggest boredom to me.  It takes long enough to travel for assignment objectives let alone trying to go from one alpha to another.  I like big islands but I don't like huge trips between them.

Just some ideas, but a +1 for the OP and more PvE stuff that integrates closely with PvP stuff and thus can appease both crowds.

DEV Gargaj wrote:
Snowman wrote:

Though I have to say that I am somewhat dubious.  How is it that a dev studio that is so incredibly tiny, like for terraria, can easily get into steam, or at least communicate with them, and yet Avatar Creations can not?

This is just a wild personal speculation, but what's in it for Valve to add a game with their own 3rd party payment system to Steam? I mean the client is free to download, and the rest goes through our own store. (I don't know if they even have support for subscription-based stuff.)

Charge $1.99 for the client on Steam and give them half or all of it and I bet they would host it.  Have to think outside the box here guys.

I've faithfully kept my accounts subbed since launch but now I just check the forums every few months to see if population has increased because a MMO with no population is not fun.  I'm considering finally cutting my losses soon even though I like the potential of this game.  You need to get subs from somewhere if you want the game to have a chance and I agree Steam would be a major shot in the arm.

4

(31 replies, posted in General discussion)

Ok so I am not up on the politics of the moment, does this mean only one beta island is populated?

5

(31 replies, posted in General discussion)

Hey all,

Did my first roam in many months last night across 3 beta islands and I didn't see a single person.  Is anyone still living on beta?  This isn't a troll btw, just curious if it is worthwhile to keep looking or if the game is sort of in a wait and see period as far as pvp is concerned.

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(17 replies, posted in General discussion)

Edyth wrote:

Would be fun if they added real effects not just visaul to the weathers?

Fog on the blue islands effects idk… armour resistances globally ( alpha and beta )
Fog on green island could have the hue changed and.. err... lower cap recharge rates lol

Bad weather.. good weather :>

Is a strange alien planet after all ;p Plus it might screw around with gang tatics lol

That's a cool idea, or how about fog or electrical storms reducing your detection range so people could sneak around in it.