Re: Mining balancing
Here's how it looks from my perspective when deciding how to structure corp-mining;
Alpha
- Fields are instantly respawning
- No red NPCs
- AFKable
- Smaller density then Beta but 25-30M is good enough
Beta 1
- Fields are instantly respawning
- Caravans and observers need to be taken care of
- Can't AFK
- Same density as Alpha 2, 25-30M per field
- Must be probed/scouted
Beta 2
- Fields are instantly respawning
- Caravans and observers need to be taken care of
- Can't AFK
- Marginally better density, 30-40M
- Must be probed/scouted
+ Logistical considerations;
+ 30-40 scarab/scarab mk2 accounts at disposal for hauling, averaging between 25-30ku per trip
+ Monetary considerations
+ Price of T4/T4+ Riveler Mk2 = ? x 30-40
The most sensible thing from my perspective is to pursue two variants;
- Refine at bad efficiency and haul commodities once a week
- Haul Alpha resources once a week
In both cases there is no reason whatsoever to mine anything but Epriton on Beta.
It takes 30-40 Riv Mk2's approximately 4-5 hours to clear ~10 Beta fields, which translates to ~250M Epriton. After weekly production takes it's cut, I still have ~50-100M Epriton to stash away for whatever per week.
End result;
On average with Alpha ores being mined on Alpha by US/EU in shifts, I have ~200-300M various ore income per 12 hours. Mining that on Beta is impossible without burning people out with gatewatching/scouting/probing/reprobing/spying/etc.
TL;DR
I will continue mining on Alpha as long as its this good. And I'm in a position to say its borderline-exploiting level of good.