@Zortag
Valid points but here's How i view it.
A Mobile TP Costs you this.
Cargo
Positioning (3km radar sig)
3Mins to wait
$$
Pro's
Disposable
They may be vastly superior to using a internal teleporter in the open PvP area, This however does not change the fact that a internal TP device can still be benefical and come at different costs.
lets say a Internal Costs you
-Accumulator (drains as charges)
-Growing interference (like your bot turns in to a scaling interference beacon)
-Radar range for your self/nearby enemies/allies
-some Cooldown
-Charge time
Pro's
Save Cargo
Not a Give away
no $$ (new player accessible)
This opens up easy movement for young players and allows vets to adapt it to there own personal play styles. Not to mention we are leveraging in-game mechanics and adapting them to increase our game-play options.
Not to mention Haulers can just haul....
If a bot is going to get away with a TP beacon it will get away with a Internal Beacon the difference is 1 will force them to stick around the other can be used as even bait or decoy's
Imagine if a fleet laid decoy TP's and moved another 2km's and internal Tp'ed to throw off a pursuing fleet. It just adds more dynamics to the current game-play and i think would spice it up nicely if done correctly.
EDIT: Imagine if a fleet can stealth counter a running fleet's TP's with Internals or Vise versa. If a pursuer were to use his internal to counter a external beacon TP a fleeing pursuer could turn the tables and attack with the penalties of the Internal inflicting on a larger force
Undefeated 2013
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