Re: Perp-Kill v2.0
On my iPhone it shows me what bots died, not names.
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.
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On my iPhone it shows me what bots died, not names.
We got you unbanned you can stop using your iphone. Just sayin.
Dark theme posted. Site should be far more responsive for all the different resolutions you guys are working with. I'll fix the mobile display after I get the rest of the links working.
Transparency causes eye cancer.
Have you ever read any books made out of glass?
I like the new look, ofc after the initial shock when I thought I went to the wrong site
Mitix -
This entire fight is missing from Perp-Kill
Thought I would mention it.
Thanks
http://sequer.nl/killboard/?a=kill-rela … l_id=42333
yay fixed
yay fixed
Yeah, sorry, I was working on the importer and paused updates. Should all be there now.
Related kills is a work in progress.
nice new look.
thought, according your fight summary, the good guys is always the loser side. does the API actually send out the old "agression" flag data, aka who shot first @ an unflagged target. If yes, you could use that data to define "agressor" and "defender" or just use neutral designations for "faction/alliance 1, 2 and 4"
nice new look.
thought, according your fight summary, the good guys is always the loser side. does the API actually send out the old "agression" flag data, aka who shot first @ an unflagged target. If yes, you could use that data to define "agressor" and "defender" or just use neutral designations for "faction/alliance 1, 2 and 4"
Yeah, I'll probably just switch it to neutral designations. Right now "good" and "bad" are calculated from the perspective of the kill you were viewing.
I haven't forgotten about fixing this page or the other features, I'm just very busy at work this week.
boo work!
Just for me or the "battle summary" dont exist anymore?
EDIT: Sorry I found it... just look right
I swear, no one actually reads.
He's hungarian.
The islands are cut off and there is no way to view the previous month.
Annihilator wrote:nice new look.
thought, according your fight summary, the good guys is always the loser side. does the API actually send out the old "agression" flag data, aka who shot first @ an unflagged target. If yes, you could use that data to define "agressor" and "defender" or just use neutral designations for "faction/alliance 1, 2 and 4"
Yeah, I'll probably just switch it to neutral designations. Right now "good" and "bad" are calculated from the perspective of the kill you were viewing.
I haven't forgotten about fixing this page or the other features, I'm just very busy at work this week.
I personally think its easier to just put it to before, none of the good guy/bad guy thing, where it showed all KMs on that island on that fight over a 10 minute interval. (5 minutes forward/5 minutes backwards)
How it was a month ago, least that way all KMs in the time period will show on the battle report.
Mitix wrote:Annihilator wrote:nice new look.
thought, according your fight summary, the good guys is always the loser side. does the API actually send out the old "agression" flag data, aka who shot first @ an unflagged target. If yes, you could use that data to define "agressor" and "defender" or just use neutral designations for "faction/alliance 1, 2 and 4"
Yeah, I'll probably just switch it to neutral designations. Right now "good" and "bad" are calculated from the perspective of the kill you were viewing.
I haven't forgotten about fixing this page or the other features, I'm just very busy at work this week.
I personally think its easier to just put it to before, none of the good guy/bad guy thing, where it showed all KMs on that island on that fight over a 10 minute interval. (5 minutes forward/5 minutes backwards)
How it was a month ago, least that way all KMs in the time period will show on the battle report.
Sigh, kill me now, but +1
Also, I guess with the co ords available shouldn't there be some data there as well that would help accurately depict the sides and scope of the battle? Just a thought.
dont understand the last two posts.
what exactly is different at the "related kills" page to before, except that it doesnt randomly arrange the involved corps around the screen but divides it into two collumns?
dont understand the last two posts.
what exactly is different at the "related kills" page to before, except that it doesnt randomly arrange the involved corps around the screen but divides it into two collumns?
+1 Like as it is now.
Unless you can reliably infer alliances (the thing Doek tries but fails to do), just make related kills like they were before redesign.
Unless you can reliably infer alliances (the thing Doek tries but fails to do), just make related kills like they were before redesign.
Thanks Mark Yeah, if people just don't explode all over each other..
Mark Zima wrote:Unless you can reliably infer alliances (the thing Doek tries but fails to do), just make related kills like they were before redesign.
Thanks Mark Yeah, if people just don't explode all over each other..
Think to brightside, EVE doesn't have explosion AOE and KMs get jacked there all the time!
Because everyone wants to be on their battlebros dead cap.
when will you add a button to view "previous month" again?
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