Thanks for the clarification Neoxx.
The alliance that controls the island can still leave an arkhe sitting on the gate to let incoming friendlys know the gate is clear. If it gets popped they can always send out another.
Its intersting how making the porter not safe would effect the beta Island dynamic.
First, Alliances with the resources can now gate camp and effectively control any small roaming squad. A small squad won't jump through blind (they may one time and learn thier lesson) so even 1 actual combat bot on a gate will kill the scout and warn the alliance that somone is coming.
Alliances that can't gate camp will now have more small squads roaming. The scout will raise the alert level, but unless the alliance can gather a force to start immediately for the gate, the squad will come through, kill the arhke or single combat bot on the gate, and disappear off in some unknown direction.
Personally I hate it when the enemy sits on our gate, so being able to clear it would be nice, I'm just not sure if changing that dynamic is going to be an advantage for all beta islands, or just the ones that have the ability to keep a significant force on the gate (or able to respond immediately to the intrusion).