Ville wrote:Posting under more alt accounts..
I'm pretty sure you hold the record in this.
I'm not against this change. But now there is only one playstyle, numbers.
Would have been better for PvP to make externals no jumped while flagged but leave mobiles as jump as flagged. In most instances the small fleet can be caught on the externals.
Numbers, Numbers, numbers all the time now.
Why not just make it mandatory the any new player has to join a player corp right of the bat? A solo new player will not be able to "protect his mining fleet".
A solo player, or one or 2 small bots, will not be able to find a stray gank on Beta without a chance to escape. Well a smaller chance.
These changes lately, this tele change, the NPC change, neither one help any part of this game for new players at all, if anything its a deterrent. I just don't understand why you are shooting yourself in the foot here.
I was againt the SpT change because numbers power projection, not SpT. A cooldown would have been better, even 10 minutes.
I was against the follow nerf, until it became a forum warrior thread, then I went for it. I will miss my attaching demob cam.
I was against the suggestion of nerfing ewar, I'm glad it remains intact.
I was against the recent NPC changes, beacon pits should cease to exist with your new (maybe?) Gamma terraforming rules, but the griefing that remains possible is just stupid.
I am for limits on PvP flagged jumping with teles, not sure if you are doing it the right way.
Are you actually considering releasing the API info for PVE kills? Because you realize that is just a troll thread made in response to the death co ords on kill mails now, right?
Almost all of these changes have far greater impact on your future noob steamlings than me. But its your game, you make these changes as you see fit, IMO I don't think its good for the overall health of this game, and I will play it as long as its enjoyable I guess. We will see.