Topic: Player-created assignments
- The more complex a task, the harder it is to figure out the proper rewards for it. Missions with fixed objectives can use completion statistics, but when a mission is completely built up from random objectives, our only guideline is the range of the objective from the pickup point (to include reward for walking time) and a very average guess for completing an objective type. This is even more important with time limited missions: if the objective is random, our educated guess for the time in which it can be actually done will make or break the mission.
Carry on
A good idea would be to implement player made assignments , somewhat similar to private transport assignments but with a container you can leave on the field close to the objective or resource you need, then fill up with loot or ore depending on a player's request. Once completed container can be picked up by the player who made the mission. Rewards will then be estimated by players, easy.
This was a discussion I had with Jita not long ago, was mainly his idea.
Edit: This can be useful for new/solo players as there is no need to haul or find the ore or kernals on the field which are sold on the market. The mission maker does that all for you.