Doek wrote:Annihilator wrote:the only real issue i see with this, is that the data is sent to a single person on his website,
a person who is an actual player, part of an active pvp corp.
when i remember all the *** against the GMs during beta times, that actually had not even the power to do anything but giving free teleports and changing terminal channel messages...
This API policy is a kind of riddle to me...
The policy is to don't *** abuse it or they'll stop spending time on it and/or just shut the whole thing down. I could have my corpmates come here and explain how disappointed they still are with me for not making a mass mailer back when the API was real-time (and it had been for like 3 years), but I think you get the point. (I never got that question anyway, most discussions concern the fitting tool and allowing comments on the killboard).
On this thread: it wouldn't hurt to be a bit more specific if you want to point out this outweighs the benefits in some way (because this is a pretty damn cool feature and a big plus over eve killboards). 'Generally' and 'just too much' seem pretty weak.
Let me just counter by stating that this is basically useless meta after the fact, most kills occur around terminals, teleports and SAPs anyway. Further increase the delay if you're in any way uncomfortable (that's my impression of this thread anyway), but it's old data and that doesn't qualify it as intel as far as I'm concerned (scouts reporting what they saw 15 minutes ago is laughable at best).
And then it also provides the killmail with a far richer picture of the battle, adding more to the speculation of why and how (blobbing, victims trying to get away, a full on engagement, etc), and it allows to make out who exploded on who.
Doek, you put a *** ton of work into your website, and tbh, I use it over Perp-kill because you alone busted your *** to get some pretty nifty features in. I respectfully ask for you take these five considerations into why I as a player do not like this.
1. Logistics. Anything to do with moving a hauler or bots to a specific location at a specific time. We aren't dumb we all know during peak times of play it's not the brightest idea to move a loaded hauler across Beta. We wait for this time and we work very gracefully to secure routes. What worrys me is if I as a player(hunting the hauler) know that a hauler dies at a specific time or place, I will simply log off in that area and log in with the general timeframe that the previous player died, or keep an eye on when they are online or Offline.
2. Nora farmers on Beta. If you see any bot with harvesting die you will go there and look and destroy someones plantation. I don't know if you played prior to turtle islands online, but players went to GREAT lengths to hide these fields, and sometimes that's a PITA to watch nora burn.
3. Not all players who hunt and kill, look at the overall value of the death. It takes people after the fact sometimes going, hmm... wonder why this guy was here.
4. Will be able to easily camp epi fields/see them when miners die on the spot.
5. Mission runners. This hinders ANY guys wanting to farm on Beta.
I know Gunner went Ape *** crazy on this, but he is fired up so much I got a Text from a corp mate, going "I think Gunners going to stab someone, come in TeamSpeak."
Ultimately, I am trying not to be biased on this, but it is a little hard.
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