Re: Scheduled server downtime - 2014-04-02
Nothing serious happened, the patch dragged out and I still have my hands full with the aftermath (patch notes, support), so devblog tomorrow.
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Nothing serious happened, the patch dragged out and I still have my hands full with the aftermath (patch notes, support), so devblog tomorrow.
Nothing serious happened, the patch dragged out and I still have my hands full with the aftermath (patch notes, support), so devblog tomorrow.
I heard WHERE's are important
Edit - meant to be on xibba :L
Wow wtf happened to this:
http://www.perpetuum-online.com/~gargaj/
Wow wtf happened to this:
the infograph was based on corporations with subscribed members.
now that all accounts are permanently subscribed, it shows them all. Perhaps it will be changed to only count those accounts recieving extension points (with a bit of delay to prevent high fluctuations)
Laserkraft wrote:Wow wtf happened to this:
the infograph was based on corporations with subscribed members.
now that all accounts are permanently subscribed, it shows them all. Perhaps it will be changed to only count those accounts recieving extension points (with a bit of delay to prevent high fluctuations)
kinda looks cool now
Im still missing the steam anouncement.
Fix: Missile line-of-sight was not working as intended
What is it? can be write in detail?
Fix: Missile line-of-sight was not working as intended
What is it? can be write in detail?
Missiles basically went through walls and stuff, height blocking was wrong for them.
Hoooold on a second - how long it was in that way?
What about old bug: player can't hide from allready launched missiles?
Line: honestly I don't really know, it got reported about a week ago or so?
Alexadar: that's not a bug, that's a feature To be able to hide from already launched missiles the server would need to constantly calculate line of sight for every missile while they are mid-air. That would be a lot of calculations.
Alexadar: that's not a bug, that's a feature To be able to hide from already launched missiles the server would need to constantly calculate line of sight for every missile while they are mid-air. That would be a lot of calculations.
maybe just one or two more calculations shortly before they hit will be sufficient. most of the time the obstacles are right in front of the bots and not in the middle of the sky. usually thats the way cover is used like. might not work for all cases, but roughly guessed 99,5% of them.
DEV Zoom wrote:Alexadar: that's not a bug, that's a feature To be able to hide from already launched missiles the server would need to constantly calculate line of sight for every missile while they are mid-air. That would be a lot of calculations.
maybe just one or two more calculations shortly before they hit will be sufficient. most of the time the obstacles are right in front of the bots and not in the middle of the sky. usually thats the way cover is used like. might not work for all cases, but roughly guessed 99,5% of them.
Nah that would look strange. A second ago missiles were flying straight to your heand, one second after they are PHEWWWW!
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