Topic: Critical hits done differently
I understand that now CH are just a certain chance to deal more damage, which is not too interesting for me, mechanism-wise. Combat in Perpetuum is not unlike WWI-era dreadnoughts: shoot your load at your optimal range of engagement, maintain that range and whittle away enemy armor.
What also happened at times, and is reflected in games on that period, is the lucky shot that disabled an engine, blew a turret and the like. In the game, that would mean critical hits having a small chance of directly damaging modules, bypassing armor, instead of a small chance of more attrition. This would make combat more chaotic, and the outcome a bit less automatic. Obviously, the chance would have to very small, a few %, to be determined by playtest.
Too radical?