Topic: PVP for profit
PVP used to pay.
Then loot drops were nerfed, minerals changed, epriton moved, mk2 was introduced etc etc
This has meant that a Pvp death is around ten times the cost of the loot it drops.
I believe this should be rebalanced to be around four times.
How its done I don't care really but some suggestions might be:
Increase loot drop
Add mineral drop to PvP kills (in the same way as buildings)
Rebalance mech and not cost vs module
Add compounds drop to PvP kills
Rebalance insurance payouts for losses
Thanks for listening